Research map / Multi-agent systems and games / Games and equilibria
Path-Specific Objectives for Safer Agent Incentives
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Optimize a path-specific objective to remove the incentive to manipulate user preferences | Content recommendation systems · Content recommendation simulation | user-preference drift | Helped |
| Use a policy baseline rather than the state-baseline or fixed-state estimate (ablation) | PSO content recommendation · Content recommendation simulation | user-preference drift | Helped |
| Use a state baseline to estimate the natural preference distribution (ablation) | PSO content recommendation · Content recommendation simulation | user-preference drift | Helped |
| Use a fixed initial preference state to estimate the natural preference distribution (ablation) | PSO content recommendation · Content recommendation simulation | user-preference drift | Helped |
| Optimize a path-specific objective rather than the ordinary objective | Content recommendation systems · Content recommendation simulation | accuracy | No clear effect |
| Optimize a path-specific objective rather than the ordinary objective | Content recommendation systems · Content recommendation simulation | loyalty drift | No clear effect |
| Change environments every step using context-swapping (ablation) | Content recommendation systems · Content recommendation simulation | accuracy | Helped |
| Change environments every step using context-swapping (ablation) | Content recommendation systems · Content recommendation simulation | user-preference drift | Mixed |
| Use a fixed-intervention PSO instead of ordinary reward maximization | Barging agent · Barging | oracle return | Helped |
| Make the agent epsilon-greedy with ε = 0.1 (ablation) | Fixed-intervention PSO agent · Barging | oracle return | Hurt |
| Let preference dynamics operate even without a deliberate incentive to manipulate preferences (ablation) | Content recommendation systems · Content recommendation simulation | user-preference drift | Hurt |
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- Agent Incentives: A Causal Perspective (AAAI 2021 · similarity 0.88)
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