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Acc3D: Accelerating Single Image to 3D Diffusion Models via Edge Consistency Guided Score Distillation
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Acc3D accelerates Era3D-style single-image-to-multiview diffusion to 2-4 steps via edge-consistency-guided score distillation and disentangled adversarial regularization with the pretrained diffusion model as discriminator.
Problem
Multiview diffusion models for single-image 3D generation need many denoising steps; few-step inference degrades quality because the score function is inaccurate in the high-noise (low-SNR) endpoint region.
Approach
Apply consistency constraints only in the high-SNR "edge" region of the timestep range to refine the one-step endpoint estimate (distillation target), and combine with an adversarial loss where the pretrained diffusion model serves as discriminator, with separate discriminators for normal and texture components.
Key results
- Acc3D with 2 NFE reaches Chamfer Distance 0.0191 and IoU 0.6681 on GSO, beating Wonder3D (0.0199 / 0.6244) at 40 NFE.
- On GSO novel view synthesis at 2 steps, PSNR 22.47 vs Era3D 20.17 at 40 NFE.
- Paper claims over 20x inference speedup over the baseline multiview diffusion models.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Acc3D instead of Era3D for 3D reconstruction | Era3D · GSO | CD: 0.0217 -> 0.0191 | Helped |
| Use Acc3D instead of Era3D for 3D reconstruction | Era3D · GSO | IoU: 0.5973 -> 0.6681 | Helped |
| Use Acc3D instead of Era3D for novel-view quality | Era3D · GSO | MUSIQ: 63.64 -> 67.85 | Helped |
| Use Acc3D instead of Era3D for novel-view quality | Era3D · DTC | MUSIQ: 60.13 -> 64.46 | Helped |
| Remove score distillation and adversarial learning, using consistency over [0, T] (ablation) | Acc3D · GSO | PSNR: 22.47 -> 18.11 | Hurt |
| Remove score distillation and use consistency over [0, T] (ablation) | Acc3D · GSO | PSNR: 22.47 -> 20.79 | Hurt |
| Use consistency over [0, T] instead of [0, 0.4T] (ablation) | Acc3D · GSO | PSNR: 22.47 -> 21.10 | Hurt |
| Remove consistency constraints (ablation) | Acc3D · GSO | PSNR: 22.47 -> 20.47 | Hurt |
| Remove score distillation while using consistency over [0, 0.4T] (ablation) | Acc3D · GSO | PSNR: 22.47 -> 20.32 | Hurt |
| Narrow the consistency region to [0, 0.2T] (ablation) | Acc3D · GSO | PSNR: 22.47 -> 21.22 | Hurt |
| Widen the consistency region to [0, 0.6T] (ablation) | Acc3D · GSO | PSNR: 22.47 -> 22.13 | Hurt |
| Widen the consistency region to [0, 0.8T] (ablation) | Acc3D · GSO | PSNR: 22.47 -> 21.23 | Hurt |
Surprising findings
- Ablation shows that consistency regularization over the full timestep range ([0,T]) without distillation performs worse than the restricted edge region, and adversarial training alone is unstable (mode collapse).
Limitations
- Training requires about 24 hours on four A6000 GPUs and depends on the Era3D base model.
- Edge consistency region choice (e.g., [0, 0.4T]) is a hyperparameter that significantly affects results.
Experimental setup
Datasets: Objaverse GSO DTC
Benchmarks: GSO DTC
Metrics: PSNR SSIM LPIPS MUSIQ CLIPIQA MANIQA Chamfer Distance Volume IoU
Baselines: Zero123 RealFusion Magic123 One-2-3-45 Point-E Shap-E SyncDreamer Wonder3D Era3D Stable-Fast-3D TripoSR InstantMesh
Builds on: Era3D consistency models DPM-Solver Wonder3D
Closest papers by meaning
- CAD: Photorealistic 3D Generation via Adversarial Distillation (CVPR 2024 · similarity 0.90)
- Hash3D: Training-free Acceleration for 3D Generation (CVPR 2025 · similarity 0.88)
- DreamTime: An Improved Optimization Strategy for Diffusion-Guided 3D Generation (ICLR 2024 · similarity 0.88)
- Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image (NeurIPS 2024 · similarity 0.88)
- Sparse3D: Distilling Multiview-Consistent Diffusion for Object Reconstruction from Sparse Views (AAAI 2024 · similarity 0.87)
- ACT-Diffusion: Efficient Adversarial Consistency Training for One-step Diffusion Models (CVPR 2024 · similarity 0.87)
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