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ADD: Attribution-Driven Data Augmentation Framework for Boosting Image Super-Resolution
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Proposes Calibrated Attribution Maps (CAM) for saliency estimation in super-resolution and two saliency-guided data augmentation methods (ADD and ADD+) that paste high-saliency patches across LR-HR pairs to boost SR networks.
Problem
Vanilla data augmentation in low-level vision such as super-resolution causes information loss (flat regions, simple edges), and existing saliency methods (LAM, integrated gradients) are noisy and do not transfer well to SR-based data augmentation.
Approach
A Calibrated Attribution Map combines a Sobel-based global feature detector with calibrated path-integrated gradients over Gaussian-blurred baselines to produce cleaner SR saliency maps; these maps select patches that are cut and mixed across LR-HR pairs (ADD/ADD+) to add diverse degradation patterns.
Key results
- ADD+ improves RealSR PSNR of RCAN by +0.26 dB (29.20 to 29.46) and EDSR by +0.28 dB (28.86 to 29.14) at x4.
- ADD+ improves SwinIR x4 on DIV2K by roughly 0.03 to 0.12 dB across Set5, Set14, Manga109, Urban100 and BSD100.
- Sa2Cor saliency-to-corresponding patch pasting is the best single-patch strategy on DIV2K with EDSR (29.27 dB) and granularity coarsening degrades performance.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ADD+ during training | SwinIR · Urban100 ×2 | PSNR (dB): 33.29 -> 33.55 (+0.26) | Helped |
| Use ADD+ during training | SwinIR · RealSR ×4 | PSNR: 29.26 -> 29.43 (+0.17) | Helped |
| Use ADD during training | EDSR · LIVE1 q=10 | PSNR: 30.14 -> 30.15 | No clear effect |
| Use ADD during training | EDSR · LIVE1 q=20 | PSNR: 31.83 -> 32.31 | Helped |
| Use ADD during training | EDSR · LIVE1 q=30 | PSNR: 32.45 -> 33.44 | Helped |
| Use 1×1 patch granularity instead of the EDSR baseline (ablation) | EDSR · DIV2K ×4 | PSNR: 29.21 -> 29.28 (+0.07) | Helped |
| Use 2×2 patch granularity instead of the EDSR baseline (ablation) | EDSR · DIV2K ×4 | PSNR: 29.21 -> 29.26 (+0.05) | Helped |
| Use 3×3 patch granularity instead of the EDSR baseline (ablation) | EDSR · DIV2K ×4 | PSNR: 29.21 -> 29.24 (+0.03) | Helped |
| Use 4×4 patch granularity instead of the EDSR baseline (ablation) | EDSR · DIV2K ×4 | PSNR: 29.21 -> 29.22 (+0.01) | No clear effect |
| Use finer patch granularities (5×5–7×7) instead of the EDSR baseline (ablation) | EDSR · DIV2K ×4 | PSNR: 29.14; 29.07; 28.92 | Hurt |
| Add the global feature detector (ablation) | EDSR CAM · DIV2K validation | gradient count at step 50: 120.0k -> 869.1k | Helped |
| Add the global feature detector (ablation) | RCAN CAM · DIV2K validation | gradient count at step 50: 987.3k -> 1291.3k | Helped |
Surprising findings
- Finer patch granularity (5x5 to 7x7) hurts SR performance, with 7x7 falling 0.29 dB below baseline on DIV2K, attributed to boundary effects.
Limitations
- Saliency-based DA transfers poorly from high-level vision without redesign, as discussed in the appendix.
- Gains on standard SR benchmarks are modest (often 0.03 to 0.2 dB).
Experimental setup
Datasets: DIV2K RealSR LIVE1
Benchmarks: Set5 Set14 BSD100 Urban100 Manga109 RealSR DIV2K LIVE1
Metrics: PSNR SSIM insertion/deletion curves diffusion index
Baselines: CutMix CutMixup CutBlur LAM vanilla DA
Builds on: LAM integrated gradients CutBlur CutMix Mixup
Closest papers by meaning
- Interpreting Super-Resolution Networks With Local Attribution Maps (CVPR 2021 · similarity 0.89)
- Rethinking Data Augmentation for Image Super-resolution: A Comprehensive Analysis and a New Strategy (CVPR 2020 · similarity 0.87)
- SaliencyMix: A Saliency Guided Data Augmentation Strategy for Better Regularization (ICLR 2021 · similarity 0.86)
- CAMERAS: Enhanced Resolution and Sanity Preserving Class Activation Mapping for Image Saliency (CVPR 2021 · similarity 0.86)
- Benchmarking the Attribution Quality of Vision Models (NeurIPS 2024 · similarity 0.85)
- BA-SAM: Scalable Bias-Mode Attention Mask for Segment Anything Model (CVPR 2024 · similarity 0.84)
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