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3D-SLNR: A Super Lightweight Neural Representation for Large-scale 3D Mapping
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Proposes 3D-SLNR, a feature-free neural SDF representation built from band-limited local SDFs anchored at support points, with a parallel CUDA local-SDF detection algorithm and prune-and-expand densification, achieving state-of-the-art large-scale mapping at under 1/5 the memory.
Problem
Large-scale 3D mapping from point clouds requires expressive scene representations, but existing methods are either memory-hungry sparse grids or rely on high-dimensional latent features.
Approach
A global SDF is defined as a weighted average of local SDFs, each a tiny MLP basis function in a learnable local frame (position, rotation, scale of each support point), with no latent features; a parallel grid-index algorithm detects overlapping local SDFs per sample in real time, and a prune-and-expand strategy adapts the support points.
Key results
- On Matterport3D, F-score 94.4 with 13.7 MB map memory versus SHINE-Mapping 92.8 at 167.4 MB.
- On Newer College Quad, F-score 92.7 with 3.3 MB versus PIN-SLAM 88.3 at 18.8 MB.
- Ablation shows adding rotation, scale and position raises F-score from 82.5 to 85.2 on Math Institute, and prune-and-expand reduces memory from 9.9 to 8.0 MB while improving F-score to 85.3.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use 3D-SLNR instead of NKSR | 3D mapping on Matterport3D · Matterport3D | F-score: 94.2 -> 94.4 | Helped |
| Use 3D-SLNR instead of NKSR | 3D mapping on Matterport3D · Matterport3D | MC: 128.9 -> 13.7 | Helped |
| Use 3D-SLNR instead of SHINE-Mapping | 3D mapping on Newer College Quad · Newer College Quad | F-score: 91.2 -> 92.7 | Helped |
| Use 3D-SLNR instead of SHINE-Mapping | 3D mapping on Newer College Quad · Newer College Quad | MC: 15.8 -> 3.3 | Helped |
| Use 3D-SLNR instead of SHINE-Mapping | 3D mapping on Newer College Math Institute · Newer College Math Institute | F-score: 84.0 -> 85.3 | Helped |
| Use 3D-SLNR instead of SHINE-Mapping | 3D mapping on Newer College Math Institute · Newer College Math Institute | MC: 33.8 -> 8.0 | Helped |
| Use 3D-SLNR instead of PIN-SLAM | 3D mapping on street-level dataset · Street-level dataset street scene | F-score: 87.1 -> 88.6 | Helped |
| Add rotation parameters (ablation) | 3D-SLNR on Newer College Math Institute · Newer College Math Institute | F-score: 82.5 -> 84.7 | Helped |
| Add scaling parameters (ablation) | 3D-SLNR on Newer College Math Institute · Newer College Math Institute | F-score: 84.7 -> 85.0 | Helped |
| Add position parameters (ablation) | 3D-SLNR on Newer College Math Institute · Newer College Math Institute | F-score: 85.0 -> 85.2 | Helped |
| Add prune-and-expand (ablation) | 3D-SLNR on Newer College Math Institute · Newer College Math Institute | F-score: 85.2 -> 85.3 | Helped |
| Add prune-and-expand (ablation) | 3D-SLNR on Newer College Math Institute · Newer College Math Institute | MC: 9.9 -> 8.0 | Helped |
Surprising findings
- Prune-and-expand reduces memory because more support points are removed than added, unlike 3DGS densification which grows the primitive count.
Limitations
- Running efficiency is not yet optimized, as the authors note.
- Not yet integrated into an online SLAM system.
- Performance is sensitive to support point initialization density (overfitting or underfitting at extremes).
Experimental setup
Datasets: Matterport3D Newer College KITTI-360 self-collected street-level dataset
Benchmarks: Matterport3D Newer College KITTI-360
Metrics: Accuracy Completeness Precision Recall F-score memory consumption (MC)
Baselines: VDB-Fusion SPSR NKSR SHINE-Mapping PIN-SLAM
Builds on: Neural-implicit hash grid mapping (SHINE-Mapping) 3D Gaussian splatting densification Poisson surface reconstruction Point-NeRF
Closest papers by meaning
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