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Unified Language-driven Zero-shot Domain Adaptation

CVPR 2024 · Label-efficient and robust learning › Zero-/few-shot and meta-learning · approach: Robust fine-tuning of zero-shot models · 15 citations (OpenAlex)

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Introduces Unified Language-driven Zero-shot Domain Adaptation (ULDA), where one segmentation model adapts to multiple unseen target domains from text descriptions alone, without domain IDs, via hierarchical context alignment, domain consistent representation learning, and a text-driven rectifier.

Problem

Existing language-driven zero-shot domain adaptation (PØDA) needs domain IDs to pick a domain-specific segmentation head, which limits flexibility and scalability when adapting to several target domains without target images.

Approach

Align simulated target features with CLIP text embeddings at scene, regional, and pixel levels; preserve inter-class correlations across domains with a consistency loss; and rectify PIN-simulated features with text-derived statistics during head fine-tuning, so one shared head serves all domains.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use ULDA instead of PØDACLIP-ResNet-50 segmentation model · ACDC NightmIoU: 25.03 -> 25.40Helped
Use ULDA instead of PØDACLIP-ResNet-50 segmentation model · ACDC SnowmIoU: 43.90 -> 46.00Helped
Use ULDA instead of PØDACLIP-ResNet-50 segmentation model · ACDC RainmIoU: 42.31 -> 44.94Helped
Use ULDA instead of PØDACLIP-ResNet-50 segmentation model · GTA5mIoU: 40.77 -> 42.91Helped
Use ULDA instead of PØDACLIP-ResNet-50 segmentation model · CityscapesmIoU: 40.02 -> 41.73Helped
Use ULDA with a shared head instead of PØDA* with separate headsCityscapes source model on ACDC adverse-weather domains · ACDC adverse weatherMean-mIoU: 40.65 -> 42.47Helped
Use ULDA with a shared head instead of PØDA* with separate headsGTA5 source model on Cityscapes and ACDC · Cityscapes and ACDCMean-mIoU: 31.43 -> 33.21Helped
Add HCA (ablation)Baseline language-driven adaptation on Cityscapes→ACDC · ACDC adverse weatherMean-mIoU: 39.67 -> 40.52Helped
Add DCRL to HCA (ablation)HCA adaptation on Cityscapes→ACDC · ACDC adverse weatherMean-mIoU: 40.52 -> 41.49Helped
Add TDR to HCA (ablation)HCA adaptation on Cityscapes→ACDC · ACDC adverse weatherMean-mIoU: 40.52 -> 41.35Helped
Add TDR to HCA + DCRL (ablation)HCA + DCRL adaptation on Cityscapes→ACDC · ACDC adverse weatherMean-mIoU: 41.49 -> 41.68Helped
Add segmentation loss (ablation)HCA + DCRL + TDR adaptation on Cityscapes→ACDC · ACDC adverse weatherMean-mIoU: 41.68 -> 42.47Helped

Surprising findings

Limitations

Experimental setup

Datasets: Cityscapes ACDC GTA5

Benchmarks: ACDC Cityscapes GTA5

Metrics: mIoU mAcc

Baselines: CLIPStyler PØDA source-only

Builds on: PØDA CLIP CLIPstyler DeepLabv3+

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