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UVEB: A Large-scale Benchmark and Baseline Towards Real-World Underwater Video Enhancement
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Builds UVEB, a 1,308-pair real-world underwater video enhancement benchmark with GT chosen via human-voted best of 20 UIE methods, and proposes UVE-Net, a supervised model that passes convolution kernels generated from a downsampled middle frame to neighboring frames.
Problem
Underwater image enhancement lacks large-scale, high-quality paired training data, and no supervised method exists for underwater video enhancement that exploits inter-frame redundancy efficiently.
Approach
Transfers the enhancement process of a low-resolution middle frame into dynamic convolution kernels that are shared with adjacent frames, enabling inter-frame information exchange at the kernel level without frame alignment or aggregation.
Key results
- UVE-Net reaches 26.27 dB PSNR and 0.4059 MSE (x10^-3) on UVEB, versus 24.21 dB for the best prior method PUIE.
- The lightweight UVE-Net-s reaches 24.43 dB and runs at about 11 FPS on 4K videos and 25 FPS on 2K videos.
- Ablation shows the auxiliary branch and FEGM/FRGM modules improve PSNR from 24.41 to 26.27 dB while lowering TFLOPs from 13.95 to 11.42.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use UVE-Net instead of PUIE | UVEB video enhancement · UVEB test set | PSNR (dB): 24.21 dB to 26.27 dB | Helped |
| Use UVE-Net instead of URanker | UVEB video enhancement · UVEB test set | MSE (×103): 0.4286 to 0.4059 | Helped |
| Add AE-Net to VE-Net, with FEGM and FRGM replaced by traditional convolutions (ablation) | UVE-Net · UVEB test set | PSNR: 24.41 -> 25.15 | Helped |
| Add AE-Net to VE-Net, with FEGM and FRGM replaced by traditional convolutions (ablation) | UVE-Net · UVEB test set | MSE (×103): 0.5066 -> 0.4452 | Helped |
| Replace traditional convolutions with FEGM (ablation) | VE-Net + AE-Net · UVEB test set | PSNR: 25.15 -> 26.20 | Helped |
| Replace traditional convolutions with FEGM (ablation) | VE-Net + AE-Net · UVEB test set | MSE (×103): 0.4452 -> 0.4226 | Helped |
| Add FRGM while retaining FEGM (ablation) | VE-Net + AE-Net + FEGM · UVEB test set | PSNR: 26.20 -> 26.27 | Helped |
| Add FRGM while retaining FEGM (ablation) | VE-Net + AE-Net + FEGM · UVEB test set | MSE (×103): 0.4226 -> 0.4059 | Helped |
Surprising findings
- Some traditional and deep UIE methods (e.g., MSCNN, GDCP) produce brightness flicker across frames, while most deep learning methods do not, which led to filtering GT selections.
Limitations
- Only compared against image-level UIE methods because no supervised underwater video enhancement baselines exist.
- Ground truth is the best of 20 existing UIE outputs chosen by human observers, so GT quality is bounded by those methods.
Experimental setup
Datasets: UVEB
Benchmarks: UVEB
Metrics: PSNR MSE inference time memory usage TFLOPs
Baselines: PUIE LANet CLAHE FA+Net URanker FspiralGAN USUIR MLLE Red Channel DCP
Builds on: Charbonnier loss PixelShuffle
Closest papers by meaning
- Adaptive Dual-domain Learning for Underwater Image Enhancement (AAAI 2025 · similarity 0.89)
- Synergistic Multiscale Detail Refinement via Intrinsic Supervision for Underwater Image Enhancement (AAAI 2024 · similarity 0.87)
- Wavelet-based Fourier Information Interaction with Frequency Diffusion Adjustment for Underwater Image Restoration (CVPR 2024 · similarity 0.87)
- WaterDiffusion: Learning a Prior-involved Unrolling Diffusion for Joint Underwater Saliency Detection and Visual Restoration (AAAI 2025 · similarity 0.85)
- WebUOT-1M: Advancing Deep Underwater Object Tracking with A Million-Scale Benchmark (NeurIPS 2024 · similarity 0.85)
- Atlantis: Enabling Underwater Depth Estimation with Stable Diffusion (CVPR 2024 · similarity 0.84)
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