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Towards a Simultaneous and Granular Identity-Expression Control in Personalized Face Generation
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Proposes DiffSFSR, a latent diffusion model for simultaneous face swapping and reenactment that composes identity, expression, and background conditions to generate personalized portraits with fine-grained (135-class) emotion control.
Problem
Generating personalized face portraits that simultaneously preserve a user's identity, a specified fine-grained expression, and a text-described background, where identity and expression are highly entangled and existing expression labels are coarse (7-8 classes).
Approach
Extends latent diffusion with three conditions (masked background image, compound identity embedding from three face recognizers, and a DLN expression embedding) so swapping and reenactment are done jointly; adds explicit background conditioning during training and an improved midpoint sampling that correctly maps z_t to z_{t-1} via DDPM equations before estimating z0 for identity/expression losse
Key results
- On CelebA-HQ Swap All (SFSR), DiffSFSR reaches ID 90.2 and Exp error 0.55 versus 76.9 and 2.24 for the hybrid SimSwap+StyleHEAT method.
- In the face reenactment comparison on CelebA-HQ, DiffSFSR achieves Exp error 0.58 versus 2.43 for StyleHEAT.
- User study gives identity consistency 95.6% and expression consistency 90.4% for fine-grained expression synthesis.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add explicit background conditioning (ablation) | DiffSFSR · CelebA-HQ | ID. (×100): 81.5 -> 87.0 | Helped |
| Add explicit background conditioning (ablation) | DiffSFSR · CelebA-HQ | Pose.: 8.97 -> 7.36 | Helped |
| Add explicit background conditioning (ablation) | DiffSFSR · CelebA-HQ | MSE.: 51.40 -> 51.23 | Helped |
| Add identity embedding 3 (ablation) | DiffSFSR · CelebA-HQ | ID. (×100): 74.9 -> 87.0 | Helped |
| Add identity embedding 2 (ablation) | DiffSFSR · CelebA-HQ | ID. (×100): 37.9 -> 87.0 | Helped |
| Use DiffSFSR instead of the hybrid method | simultaneous face swapping and reenactment · CelebA-HQ | ID. (×100): 76.9 -> 90.2 | Helped |
| Use DiffSFSR instead of the hybrid method | simultaneous face swapping and reenactment · CelebA-HQ | Exp. (×100): 2.24 -> 0.55 | Helped |
| Use DiffSFSR instead of the hybrid method | simultaneous face swapping and reenactment · FF++ | Pose.: 5.67 -> 5.19 | Helped |
| Use DiffSFSR instead of StyleHEAT | face reenactment · CelebA-HQ | Exp. (×100): 2.43 -> 0.58 | Helped |
Surprising findings
- The hybrid baseline of combining the best swapping and reenactment methods performs far worse than the joint model on the simultaneous task, showing a single model is needed.
Limitations
- Identity-free expression encoding remains an open problem, so residual identity leaks through the expression embedding and needs compensation via compound identity embedding.
- Pose error for SFSR (6.00 on CelebA-HQ) is worse than the best swap-only method, indicating a trade-off.
Experimental setup
Datasets: CelebA-HQ FFHQ emotion dataset of 728,946 images across 135 categories
Benchmarks: CelebA-HQ FF++
Metrics: ID retrieval accuracy expression error pose error MSE user study scores
Baselines: SDXL SimSwap FaceShifter HifiFace E4S DiffSwap Face2Face StyleHEAT
Builds on: latent diffusion model DiffSwap DDPM DLN SDXL
Closest papers by meaning
- PortraitBooth: A Versatile Portrait Model for Fast Identity-preserved Personalization (CVPR 2024 · similarity 0.84)
- FaceA-Net: Facial Attribute-Driven ID Preserving Image Generation Network (AAAI 2025 · similarity 0.83)
- Foundation Cures Personalization: Improving Personalized Models’ Prompt Consistency via Hidden Foundation Knowledge (NeurIPS 2025 · similarity 0.83)
- PersonaMagic: Stage-Regulated High-Fidelity Face Customization with Tandem Equilibrium (AAAI 2025 · similarity 0.82)
- RealisID: Scale-Robust and Fine-Controllable Identity Customization via Local and Global Complementation (AAAI 2025 · similarity 0.81)
- PersonaHOI: Effortlessly Improving Face Personalization in Human-Object Interaction Generation (CVPR 2025 · similarity 0.81)
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