Research map / 3D vision / Depth and stereo
SPIDeRS: Structured Polarization for Invisible Depth and Reflectance Sensing
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Proposes SPIDeRS, an invisible structured-light depth and reflectance sensing method that projects per-pixel angle-of-linear-polarization patterns via a liquid crystal SLM and decodes them with a polarimetric camera.
Problem
Capturing 3D shape and reflectance of real objects without visibly altering their appearance, since conventional structured light patterns are visible and IR structured light cannot capture visible-spectrum texture or reflectance.
Approach
Modulate the angle of linear polarization (AoLP) of projected light per pixel with a TN liquid crystal SLM used without an analyzer, and extract the projected AoLP pattern from polarimetric object appearance by subtracting diffuse/ambient contributions (using an unpolarized-equivalent image), enabling depth, normals, and BRDF recovery invisibly.
Key results
- Depth reconstructions of real objects are comparable to classic intensity structured light, with mean/median errors around 0.36 to 1.18 mm across examples.
- Normal estimation on a real object yields mean/median angular error of 10.9°/9.3° for the proposed method, matching the baseline's accuracy at the same level as structured light using intensity (10.9°/9.6°).
- Recovered BRDF and normals enable plausible relighting under novel directional and colored illumination.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use SPIDeRS instead of intensity-based structured light | real-object depth reconstruction · Real objects, with and without ambient light | depth reconstruction accuracy | No clear effect |
| use SPIDeRS instead of polarization-coded structured light | real-object depth reconstruction · Real objects, including scenes with ambient light | robustness to diffuse and ambient light | Helped |
| recover normals directly from polarimetric reflection rather than deriving them from depth | SPIDeRS · Real object normal reconstruction | surface-normal detail: 10.9°/9.6° -> 10.9°/9.3° | Helped |
| use SPIDeRS to capture surface appearance during depth sensing | SPIDeRS · Real objects | simultaneous surface-texture capture | Helped |
Surprising findings
- Polarization-coded structured light [11] suffers decoding errors from low pattern contrast under diffuse and ambient light, while the proposed method remains robust.
Limitations
- Requires no ambient light for BRDF and normal estimation; ambient light is only handled for depth.
- RGB polarization projector not implemented; wavelength-dependent SLM modulation forces a single green LED for depth.
- Assumes near-coaxial specular geometry (under 20 degrees) and a single-material surface for BRDF estimation.
Experimental setup
Metrics: mean and median depth error (mm) mean and median angular normal error (degrees)
Baselines: classic intensity structured light polarization-coded structured light (Huang et al.) PCA-based normals from depth
Builds on: FMBRDF polarimetric BRDF (Baek et al.) polarization-coded structured light phase shifting Gray code
Closest papers by meaning
- PolarFree: Polarization-based Reflection-Free Imaging (CVPR 2025 · similarity 0.85)
- Fooling Polarization-Based Vision using Locally Controllable Polarizing Projection (CVPR 2024 · similarity 0.85)
- Polarization Wavefront Lidar: Learning Large Scene Reconstruction from Polarized Wavefronts (CVPR 2024 · similarity 0.84)
- SfPUEL: Shape from Polarization under Unknown Environment Light (NeurIPS 2024 · similarity 0.84)
- Glossy Object Reconstruction with Cost-effective Polarized Acquisition (CVPR 2025 · similarity 0.84)
- High-Fidelity Polarimetric Implicit 3D Reconstruction with View-Dependent Physical Representation (AAAI 2025 · similarity 0.83)
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