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RAVE: Randomized Noise Shuffling for Fast and Consistent Video Editing with Diffusion Models

CVPR 2024 · Video › Video generation · approach: Diffusion-based video editing · 28 citations (OpenAlex)

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Proposes RAVE, a training-free zero-shot video editing method that arranges frames into grids and randomly shuffles frame-to-grid assignments at each DDIM step so that a pre-trained text-to-image diffusion model (with ControlNet) yields temporally consistent edits faster and with lower memory than prior methods.

Problem

Text-guided video editing with pre-trained text-to-image diffusion models struggles with temporal consistency, long videos, shape edits, speed, and GPU memory; existing zero-shot methods rely on sparse-causal attention, optical flow, or feature smoothing.

Approach

Edit video as grids of frames processed by a T2I model (grid trick), and randomly reshuffle frames across grids at every denoising step so that convolution and self-attention layers propagate style globally across all frames without extra memory proportional to video length.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add noise shuffling at each denoising step (ablation)RAVE · 8-, 36-, and 90-frame videosCLIP-F (×10−2): 93.98 -> 95.95; 89.90 -> 93.18; 92.49 -> 95.99Helped
Add noise shuffling at each denoising step (ablation)RAVE · 8-, 36-, and 90-frame videosWarpSSIM (×10−2): 71.78 -> 71.44; 47.26 -> 48.81; 76.58 -> 80.51Mixed
Add noise shuffling at each denoising step (ablation)RAVE · 8-, 36-, and 90-frame videosCLIP-T (×10−2): 28.78 -> 29.51; 29.49 -> 29.93; 29.71 -> 29.76Mixed

Surprising findings

Limitations

Experimental setup

Datasets: custom video evaluation dataset (10 videos of 8 frames, 15 of 36 frames, 6 of 90 frames)

Benchmarks: RAVE video evaluation dataset

Metrics: CLIP-F WarpSSIM CLIP-T Qedit user study preference runtime

Baselines: Text2Video-Zero Rerender TokenFlow Pix2Video FateZero RAVE w/o shuffle

Builds on: Stable Diffusion DDIM ControlNet Tune-A-Video Pix2Video

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