Research map / 3D vision / Human pose estimation
PostureHMR: Posture Transformation for 3D Human Mesh Recovery
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Proposes PostureHMR, a diffusion-style 3D human mesh recovery method that progressively transforms an SMPL T-pose mesh to the target posture using a kinematics-based forward process, a mesh-to-posture decoder conditioned on a 2D mesh, and a trimap-based rendering loss.
Problem
Single-image 3D human mesh recovery (HMR) is ambiguous due to depth ambiguity, and direct image-to-posture regression or vertex-noise diffusion loses physical body structure and pixel alignment.
Approach
Replace noise-based diffusion with a posture transformation from the SMPL T-pose to the target mesh: the forward process interpolates pose via forward kinematics skeletal animation and shape linearly, and a Graphormer-based M2P decoder learns reverse steps conditioned on a 2D mesh estimated from the image, plus a trimap-weighted IoU rendering loss.
Key results
- On 3DPW, PostureHMR reports MPVE 75.4, MPJPE 64.9, PA-MPJPE 39.6, outperforming VirtualMarker (77.9/67.5/41.4) and Zolly (76.3/65.0/39.8) on the MPVE metric as reported in Table 1.
- On SURREAL, PostureHMR achieves MPVE 42.1, MPJPE 35.3, PA-MPJPE 27.4, better than VirtualMarker (44.7/36.9/28.9).
- On Human3.6M, PostureHMR gets MPVE 55.7, MPJPE 44.5, PA-MPJPE 31.0, with the best PA-MPJPE among compared methods in the table.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace noise diffusion with vertex linear interpolation (ablation) | PostureHMR · 3DPW | MPVE (mm): 83.2 -> 80.3 | Helped |
| replace noise diffusion with vertex linear interpolation (ablation) | PostureHMR · SURREAL | MPVE (mm): 48.6 -> 46.2 | Helped |
| add forward-kinematics posture transformation (ablation) | PostureHMR · 3DPW | MPVE (mm): 80.3 -> 78.5 | Helped |
| add forward-kinematics posture transformation (ablation) | PostureHMR · SURREAL | MPVE (mm): 46.2 -> 44.5 | Helped |
| add 2D mesh conditioning (ablation) | PostureHMR · 3DPW | MPVE (mm): 78.5 -> 76.2 | Helped |
| add 2D mesh conditioning (ablation) | PostureHMR · SURREAL | MPVE (mm): 44.5 -> 42.7 | Helped |
| add trimap-based rendering loss (ablation) | PostureHMR · 3DPW | MPVE (mm): 76.2 -> 75.4 | Helped |
| add trimap-based rendering loss (ablation) | PostureHMR · SURREAL | MPVE (mm): 42.7 -> 42.1 | Helped |
Limitations
- Failure cases under occlusion or incomplete body shape produce incorrect pose estimates.
- Model-based and model-free methods are not fairly comparable due to differing backbones and training strategies, as the authors note.
Experimental setup
Datasets: Human3.6M 3DPW SURREAL MPI-INF-3DHP UP-3D COCO
Benchmarks: Human3.6M 3DPW SURREAL
Metrics: MPVE MPJPE PA-MPJPE
Baselines: HMR PC-HMR HybrIK ROMP PARE THUNDR PyMAF ProHMR OCHMR 3DCrowNet CLIFF ProPose
Builds on: VirtualMarker HMDiff MeshGraphormer Graphormer HRNet
Closest papers by meaning
- GenHMR: Generative Human Mesh Recovery (AAAI 2025 · similarity 0.88)
- ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimization (ICML 2025 · similarity 0.87)
- Score-Guided Diffusion for 3D Human Recovery (CVPR 2024 · similarity 0.85)
- Reconstructing Humans with a Biomechanically Accurate Skeleton (CVPR 2025 · similarity 0.85)
- Incorporating Test-Time Optimization into Training with Dual Networks for Human Mesh Recovery (NeurIPS 2024 · similarity 0.85)
- BLADE: Single-view Body Mesh Estimation through Accurate Depth Estimation (CVPR 2025 · similarity 0.85)
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