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PatchFusion: An End-to-End Tile-Based Framework for High-Resolution Monocular Metric Depth Estimation

CVPR 2024 · 3D vision › Depth and stereo · approach: Self-supervised monocular depth · 44 citations (OpenAlex)

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Proposes PatchFusion, an end-to-end tile-based framework that fuses a coarse global ZoeDepth prediction with fine patch predictions via a guided fusion network, G2L module, and consistency-aware training/inference, for high-resolution metric depth estimation.

Problem

Monocular metric depth estimation models are limited to low input resolutions (e.g., 384x512), while modern cameras capture multi-megapixel images; existing high-resolution strategies suffer from error propagation, lost high-frequency detail, scale inconsistency across patches, and reliance on post-

Approach

A guided fusion U-Net takes coarse global depth, fine tile depth, and image tiles, with high-level features from a Global-to-Local Swin-transformer module injected into skip connections and decoder, and a consistency loss on overlapping patch features and depths, enabling stitching without post-processing.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Apply PatchFusion to ZoeDepthZoeDepth · UnrealStereo4KRMS: 1.2887 -> 1.0655Helped
Apply PatchFusion to ZoeDepthZoeDepth · MVS-SynthRMS: 1.2676 -> 0.8944Helped
Add feature guidance (ablation)Guided Fusion Network · UnrealStereo4KREL: 0.0450 -> 0.0423Helped
Add the G2L module (ablation)Guided Fusion Network with feature guidance · UnrealStereo4KCE: 0.2318 -> 0.1714Helped
Add consistency-aware training on predictions (ablation)Fusion with feature guidance and G2L · UnrealStereo4KREL: 0.0414 -> 0.0411Helped
Apply consistency-aware training to intermediate features (ablation)Fusion with feature guidance · UnrealStereo4KREL: 0.0423 -> 0.0403Helped
Apply consistency constraints to both predictions and intermediate features (ablation)PatchFusion fusion network · UnrealStereo4KREL: 0.0403 -> 0.0399Helped
Use 49 patches without consistency-aware inference (ablation)PatchFusion · UnrealStereo4KREL: 0.0399 -> 0.0398No clear effect
Add consistency-aware inference with additional patches (ablation)PatchFusion · UnrealStereo4KREL: 0.0398 -> 0.0392Helped
Add consistency-aware inference with additional patches (ablation)PatchFusion · UnrealStereo4KSEE: 0.8397 -> 0.8462Hurt

Surprising findings

Limitations

Experimental setup

Datasets: UnrealStereo4K MVS-Synth NYU-v2 Middlebury 2014

Benchmarks: UnrealStereo4K MVS-Synth Middlebury 2014

Metrics: delta1 REL RMS SiLog SEE CE

Baselines: ZoeDepth iDisc BoostingDepth Graph-GDSR SMD-Net

Builds on: ZoeDepth BoostingDepth SMD-Net ControlNet

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