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PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios

CVPR 2024 · Video › Video generation · approach: Diffusion-based human image animation · 6 citations (OpenAlex)

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Proposes PACER+, a physics-based pedestrian animation controller that jointly tracks partial-body reference motion (masked per joint and time) and follows 2D trajectories on terrain with a single PPO/AMP policy.

Problem

Pedestrian animation in driving simulators is either trajectory-following only (basic locomotion) or limited to reproducing reference videos per-sequence, lacking diverse, controllable, on-demand human motion content.

Approach

Combines motion imitation and trajectory following in one goal-conditioned policy using a per-joint spatial-temporal mask that specifies which body parts and time steps must track a reference motion, randomly sampled during training, enabling zero-shot control with motions from generative models, mocap, or videos.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
replace PACER with PACER+Pedestrian animation on synthetic trajectories at normal speed · Synthetic trajectories, normal speedFID: 7.97 -> 6.74Helped
replace PACER with PACER+Pedestrian animation on synthetic trajectories at normal speed · Synthetic trajectories, normal speedDiversity: 1.29 -> 1.67Helped
replace PACER with PACER+Pedestrian animation on synthetic trajectories at low speed · Synthetic trajectories, low speedl-FID: 8.84 -> 7.62Helped
replace PACER with PACER+Pedestrian animation on synthetic trajectories at low speed · Synthetic trajectories, low speedl-Diversity: 1.24 -> 1.36Helped
use PACER+ instead of WangWhole-body motion tracking · Motion tracking, whole bodyEmpjpe: 80.29 -> 72.10Helped
use PACER+ instead of WangWhole-body motion tracking · Motion tracking, whole bodyEgmpjpe: 137.48 -> 123.88Helped
use PACER+ rather than WangReal-world pedestrian animation recreation · Real-world scenariosEmpjpe: 89.42 -> 77.67Helped
use PACER+ rather than WangReal-world pedestrian animation recreation · Real-world scenariosEgmpjpe: 137.84 -> 127.84Helped
use PACER+ rather than WangReal-world pedestrian animation recreation · Real-world scenariosFS: 7.87 -> 7.68Helped
use PACER+ rather than WangReal-world pedestrian animation recreation · Real-world scenariosFL: 14.21 -> 12.12Helped
add motion tracking (ablation)PACER+ for upper-body tracking and trajectory following · Upper-body tracking and trajectory followingFID: 7.97 -> 7.07Helped
add motion tracking (ablation)PACER+ for upper-body tracking and trajectory following · Upper-body tracking and trajectory followingEmpjpe: 215.55 -> 79.57Helped

Limitations

Experimental setup

Datasets: AMASS Waymo Open Dataset MatrixCity

Benchmarks: AMASS motion tracking Waymo real-world video recreation

Metrics: FID Diversity Empjpe Egmpjpe foot sliding foot penetration velocity error acceleration error

Baselines: PACER Wang et al. (2023) video-based simulation motion capture NIKI

Builds on: PACER PHC AMP PPO NIKI

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