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Latent Modulated Function for Computational Optimal Continuous Image Representation

CVPR 2024 · Probabilistic and scientific modeling › Variational and generative sampling · approach: Tractable probabilistic models · 16 citations (OpenAlex)

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Proposes Latent Modulated Function (LMF), which moves most HR-HD decoding of INR-based arbitrary-scale super-resolution into LR-HD latent space and renders with a tiny modulated LD MLP, plus a CMSR multi-scale rendering algorithm to cut compute.

Problem

Existing INR-based arbitrary-scale super-resolution (ASSR) methods decode every high-resolution pixel with a large MLP in high-dimensional space, so computation and runtime grow quadratically with the scale factor.

Approach

Decouple HR-HD decoding into a shared latent MLP in LR-HD space that outputs FiLM-style latent modulations (scale and shift) for each LR latent code, and a small low-dimensional render MLP in HR space modulated by these; add CMSR, which renders each latent code only at its minimum sufficient scale based on modulation intensity.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Convert LIIF to LMFLIIF with EDSR-b · DIV2K validation, ×2 to ×18MACs: reduces computational cost by 96.6% to 99.9%Helped
Convert LTE to LMFLTE with EDSR-b · DIV2K validation, ×2 to ×18MACs: 91.3% to 99.8%Helped
Convert CiaoSR to LMFCiaoSR with EDSR-b · DIV2K validation, ×2 to ×18PSNR (dB)Hurt
Convert INR-based ASSR methods to LMFLIIF, LTE, and CiaoSR · ASSRGPU runtime: 2.4× to 56.9×Helped
Shrink the LIIF decoder to a 9-layer MLP with 16 dimensions without modulation (ablation)LIIF · DIV2K validation ×2PSNR (dB): 34.67 -> 33.61Hurt
Use coarse-to-fine decoding without latent modulation (ablation)LIIF · DIV2K validation ×2PSNR (dB): 34.67 -> 34.11Hurt
Use scale modulation only instead of scale and shift (ablation)LM-LIIF · DIV2K validation ×2PSNR (dB): 34.66 -> 34.61Hurt
Use shift modulation only instead of scale and shift (ablation)LM-LIIF · DIV2K validation ×2PSNR (dB): 34.66 -> 34.59Hurt
Compress the latent code to 16 dimensions for the render MLP (ablation)LM-LIIF · DIV2K validation ×16MACs: 32.79G -> 18.90GHelped
Reduce latent MLP depth from 4 layers to 2 layers (ablation)LM-LIIF · DIV2K validation ×2PSNR (dB): 34.64 -> 34.66No clear effect
Reduce latent MLP dimension from 192 to 128 (ablation)LM-LIIF · DIV2K validation ×2PSNR (dB): 34.66 -> 34.63Hurt
Reduce render MLP dimension from 128 to 16 (ablation)LM-LIIF · DIV2K validation ×2MACs: 232.18G -> 123.10GHelped

Surprising findings

Limitations

Experimental setup

Datasets: DIV2K Set5 Set14 BSD100 Urban100

Benchmarks: DIV2K100 Set5 Set14 BSD100 Urban100

Metrics: PSNR MACs runtime parameters GPU memory

Baselines: LIIF LTE CiaoSR EDSR-b RDN SwinIR Bicubic

Builds on: LIIF LTE CiaoSR FiLM

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