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Latent Modulated Function for Computational Optimal Continuous Image Representation
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Proposes Latent Modulated Function (LMF), which moves most HR-HD decoding of INR-based arbitrary-scale super-resolution into LR-HD latent space and renders with a tiny modulated LD MLP, plus a CMSR multi-scale rendering algorithm to cut compute.
Problem
Existing INR-based arbitrary-scale super-resolution (ASSR) methods decode every high-resolution pixel with a large MLP in high-dimensional space, so computation and runtime grow quadratically with the scale factor.
Approach
Decouple HR-HD decoding into a shared latent MLP in LR-HD space that outputs FiLM-style latent modulations (scale and shift) for each LR latent code, and a small low-dimensional render MLP in HR space modulated by these; add CMSR, which renders each latent code only at its minimum sufficient scale based on modulation intensity.
Key results
- LMF reduces decoder MACs by 90.4% to 99.9% and runtime by 2.4x to 56.9x (up to 57x) relative to the original INR-based ASSR methods, while saving 45.1% to 76.0% of parameters.
- LM-LIIF with 170K parameters matches or slightly exceeds LIIF (355K) PSNR on DIV2K100 in-scale (x2: 34.65 vs 34.67 with EDSR-b, roughly comparable), with LM-LIIF MACs of 125.32G vs 3.567T at x2.
- CMSR with MSE threshold 2e-5 keeps PSNR while cutting rendering MACs by 20.58% at x8 and 72.75% at x16.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Convert LIIF to LMF | LIIF with EDSR-b · DIV2K validation, ×2 to ×18 | MACs: reduces computational cost by 96.6% to 99.9% | Helped |
| Convert LTE to LMF | LTE with EDSR-b · DIV2K validation, ×2 to ×18 | MACs: 91.3% to 99.8% | Helped |
| Convert CiaoSR to LMF | CiaoSR with EDSR-b · DIV2K validation, ×2 to ×18 | PSNR (dB) | Hurt |
| Convert INR-based ASSR methods to LMF | LIIF, LTE, and CiaoSR · ASSR | GPU runtime: 2.4× to 56.9× | Helped |
| Shrink the LIIF decoder to a 9-layer MLP with 16 dimensions without modulation (ablation) | LIIF · DIV2K validation ×2 | PSNR (dB): 34.67 -> 33.61 | Hurt |
| Use coarse-to-fine decoding without latent modulation (ablation) | LIIF · DIV2K validation ×2 | PSNR (dB): 34.67 -> 34.11 | Hurt |
| Use scale modulation only instead of scale and shift (ablation) | LM-LIIF · DIV2K validation ×2 | PSNR (dB): 34.66 -> 34.61 | Hurt |
| Use shift modulation only instead of scale and shift (ablation) | LM-LIIF · DIV2K validation ×2 | PSNR (dB): 34.66 -> 34.59 | Hurt |
| Compress the latent code to 16 dimensions for the render MLP (ablation) | LM-LIIF · DIV2K validation ×16 | MACs: 32.79G -> 18.90G | Helped |
| Reduce latent MLP depth from 4 layers to 2 layers (ablation) | LM-LIIF · DIV2K validation ×2 | PSNR (dB): 34.64 -> 34.66 | No clear effect |
| Reduce latent MLP dimension from 192 to 128 (ablation) | LM-LIIF · DIV2K validation ×2 | PSNR (dB): 34.66 -> 34.63 | Hurt |
| Reduce render MLP dimension from 128 to 16 (ablation) | LM-LIIF · DIV2K validation ×2 | MACs: 232.18G -> 123.10G | Helped |
Surprising findings
- LM-CiaoSR shows slightly lower PSNR than CiaoSR, attributed to moving attention-in-attention modules into latent space.
- A coarse-to-fine variant of LIIF with the same LMF-sized structure fails to match LIIF PSNR, showing latent modulation is critical for shrinking the render MLP.
Limitations
- LM-CiaoSR shows slightly lower PSNR than CiaoSR in several settings.
- CMSR only reduces render MLP cost, so gains are limited at small scales.
- Better forms of latent modulation and more efficient decoders are left to future work.
Experimental setup
Datasets: DIV2K Set5 Set14 BSD100 Urban100
Benchmarks: DIV2K100 Set5 Set14 BSD100 Urban100
Metrics: PSNR MACs runtime parameters GPU memory
Baselines: LIIF LTE CiaoSR EDSR-b RDN SwinIR Bicubic
Builds on: LIIF LTE CiaoSR FiLM
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