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LUWA Dataset: Learning Lithic Use-Wear Analysis on Microscopic Images
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Introduces the LUWA dataset of 23,130 microscopic images (texture and heightmap, 20x and 50x) for lithic use-wear analysis and benchmarks CNN, ViT, DINOv2, ConvNeXt, few-shot ProtoNet and GPT-4V on worked-material classification.
Problem
Identifying the worked material (wood, bone, antler, plant, etc.) from microscopic wear traces on stone tools is a hard, underexplored vision-for-science classification problem with confounders from wear mechanism and microscopic imaging, and few public datasets exist.
Approach
Builds an open-source microscopic lithic use-wear dataset spanning machine and human wear processes, two magnifications and two sensing modalities (texture and heightmap), and uses it to study how pre-trained backbones, linear probing, magnification, modality and few-shot ProtoNet generalize compared with human experts.
Key results
- Best fully supervised top-1 accuracy of 67.05% from linear probing on ImageNet-1K pre-trained ResNet152 with heightmap, 24 partitions, and 20x+50x magnification.
- Human archaeologists scored 43.75% in a 9-way-5-shot test, while several pre-trained models exceed 59.5% under some configurations.
- DINOv2 shows the most stable performance across granularity, magnification and sensing modality; DINO-base reaches 69.67% in 9-way-5-shot 50x texture style few-shot setting (Table 2).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use texture images captured at 50X rather than other magnification and modality configurations | pre-trained models with few-shot ProtoNet classification · LUWA few-shot classification | accuracy | Helped |
| increase support examples from 5-shot to 20-shot | DINO-base · LUWA 9-way few-shot, 20X texture | accuracy: 61.39 -> 69.67 | Helped |
| use 50X texture instead of 20X texture | DINO-base · LUWA 9-way-5-shot | accuracy: 61.39 -> 33.07 | Hurt |
| use 50X heightmap instead of 20X heightmap | DINO-base · LUWA 9-way-5-shot | accuracy: 42.39 -> 47.52 | Helped |
| mix 20X and 50X images instead of using 20X texture alone | DINO-base · LUWA 9-way-5-shot texture | accuracy: 61.39 -> 28.23 | Hurt |
| use texture instead of heightmap | few-shot classification models · LUWA few-shot classification | accuracy | Mixed |
| use linear probing rather than fine-tuning or training from scratch | fully supervised image classification models · LUWA | top-1 accuracy | Helped |
| increase image granularity from fewer partitions to 24 partitions | fully supervised image classification models · LUWA | top-1 accuracy | Helped |
| use higher magnification | fully supervised image classification models · LUWA | top-1 accuracy | Helped |
| mix data from different magnifications | fully supervised image classification models · LUWA | top-1 accuracy | Helped |
| use heightmaps rather than texture | fully supervised image classification models · LUWA | top-1 accuracy | Mixed |
| use GPT-4V for few-shot image classification | GPT-4V · LUWA 9-way-5-shot | accuracy | Hurt |
Surprising findings
- Linear probing outperforms full fine-tuning and training from scratch, which the authors attribute to catastrophic forgetting and dataset size.
- GPT-4V performs poorly on few-shot classification (e.g., 37.78% in 9-way-5-shot on 20x texture is below some pre-trained models) despite following expert reasoning.
Limitations
- Dataset lacks unworn regions and so cannot support segmentation or detection yet.
- Only a limited set of natural materials and man-made categories is covered.
- GPT-4V few-shot results are based on a small case study.
Experimental setup
Datasets: LUWA
Benchmarks: LUWA
Metrics: top-1 accuracy
Baselines: SIFT+FVs ResNet50 ResNet152 ConvNeXt-tiny ConvNeXt-large ViT-H GPT-4V Human experts
Builds on: DINOv2 ProtoNet Grad-CAM
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