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High-Quality Facial Geometry and Appearance Capture at Home

CVPR 2024 · 3D vision › Face and shape · approach: Face reflectance and relightable rendering · 4 citations (OpenAlex)

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Captures complete relightable face assets (skin, mouth interior, hair, eyes) from a single co-located smartphone flashlight video in a dim room, using a hybrid eyeball-mesh plus neural SDF/BRDF representation with a combined lighting model and an AlbedoMM reflectance prior.

Problem

High-quality facial geometry and appearance capture is studio-bound or requires special setups (sunlight, polarization, darkroom); existing home-friendly methods only capture facial skin and struggle with highly reflective eyeballs.

Approach

A hybrid representation that models eyeballs as two predefined sphere meshes with fixed specular lobes and the rest of the face with a neural SDF plus neural Disney BRDF field, trained with a mesh-aware volume rendering scheme, a composition loss, and an AlbedoMM-based specular reflectance prior, under a combined point-flashlight plus SH ambient lighting model.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the proposed hybrid face representation instead of NextFace++Face reconstruction · Hold-out validation images, 5 subjectsPSNR: 17.62 -> 26.12Helped
Use the proposed hybrid face representation instead of NextFace++Face reconstruction · Hold-out validation images, 5 subjectsSSIM: 0.7339 -> 0.8808Helped
Use the proposed hybrid face representation instead of NextFace++Face reconstruction · Hold-out validation images, 5 subjectsLPIPS: 0.2727 -> 0.1642Helped
Add eyeball mesh priors to the neural-field face representation (ablation)Face reconstruction · Face geometry around eyesgeometry reconstruction qualityHelped
Add composition loss Lcomp to the hybrid representation (ablation)Hybrid face representation · Face geometry around eyesgeometry reconstruction qualityHelped
Add eyeball geometry and reflectance priors (ablation)Face relighting · Eye relightingplausibility of specularitiesHelped
Add ambient illumination to the point-light lighting model (ablation)Combined lighting model · Night with curtainPSNR: 0.08dBHelped
Add ambient illumination to the point-light lighting model (ablation)Combined lighting model · Noon with curtainPSNR: 0.05dBHelped
Add ambient illumination to the point-light lighting model (ablation)Combined lighting model · Noon without curtainPSNR: 0.61dBHelped
Add AlbedoMM-based reflectance regularization Lref (ablation)Reflectance estimation · Diffuse and specular albedo estimationalbedo qualityHelped
Use the AlbedoMM reflectance prior instead of a naive smooth prior (ablation)Reflectance estimation · Diffuse and specular albedo estimationalbedo qualityHelped

Surprising findings

Limitations

Experimental setup

Datasets: self-captured smartphone flashlight sequences

Benchmarks: hold-out validation frames from captured sequences

Metrics: PSNR SSIM LPIPS

Baselines: NextFace++ WildLight NeRO Light Stage-based solution (Ghosh et al.) holistic representation

Builds on: VolSDF Instant-NGP multi-resolution hash grid WildLight EyeNeRF AlbedoMM

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