Research map / 3D vision / Face and shape
High-Quality Facial Geometry and Appearance Capture at Home
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Captures complete relightable face assets (skin, mouth interior, hair, eyes) from a single co-located smartphone flashlight video in a dim room, using a hybrid eyeball-mesh plus neural SDF/BRDF representation with a combined lighting model and an AlbedoMM reflectance prior.
Problem
High-quality facial geometry and appearance capture is studio-bound or requires special setups (sunlight, polarization, darkroom); existing home-friendly methods only capture facial skin and struggle with highly reflective eyeballs.
Approach
A hybrid representation that models eyeballs as two predefined sphere meshes with fixed specular lobes and the rest of the face with a neural SDF plus neural Disney BRDF field, trained with a mesh-aware volume rendering scheme, a composition loss, and an AlbedoMM-based specular reflectance prior, under a combined point-flashlight plus SH ambient lighting model.
Key results
- On face reconstruction averaged over 5 subjects, the method reaches 26.12 PSNR / 0.8808 SSIM / 0.1642 LPIPS versus 17.62 / 0.7339 / 0.2727 for NextFace++.
- The combined lighting model improves PSNR over a point-light-only baseline by 0.08 dB (night w/ curtain), 0.05 dB (noon w/ curtain), and 0.61 dB (noon w/o curtain).
- Training completes within 70 minutes on a single RTX 3090.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the proposed hybrid face representation instead of NextFace++ | Face reconstruction · Hold-out validation images, 5 subjects | PSNR: 17.62 -> 26.12 | Helped |
| Use the proposed hybrid face representation instead of NextFace++ | Face reconstruction · Hold-out validation images, 5 subjects | SSIM: 0.7339 -> 0.8808 | Helped |
| Use the proposed hybrid face representation instead of NextFace++ | Face reconstruction · Hold-out validation images, 5 subjects | LPIPS: 0.2727 -> 0.1642 | Helped |
| Add eyeball mesh priors to the neural-field face representation (ablation) | Face reconstruction · Face geometry around eyes | geometry reconstruction quality | Helped |
| Add composition loss Lcomp to the hybrid representation (ablation) | Hybrid face representation · Face geometry around eyes | geometry reconstruction quality | Helped |
| Add eyeball geometry and reflectance priors (ablation) | Face relighting · Eye relighting | plausibility of specularities | Helped |
| Add ambient illumination to the point-light lighting model (ablation) | Combined lighting model · Night with curtain | PSNR: 0.08dB | Helped |
| Add ambient illumination to the point-light lighting model (ablation) | Combined lighting model · Noon with curtain | PSNR: 0.05dB | Helped |
| Add ambient illumination to the point-light lighting model (ablation) | Combined lighting model · Noon without curtain | PSNR: 0.61dB | Helped |
| Add AlbedoMM-based reflectance regularization Lref (ablation) | Reflectance estimation · Diffuse and specular albedo estimation | albedo quality | Helped |
| Use the AlbedoMM reflectance prior instead of a naive smooth prior (ablation) | Reflectance estimation · Diffuse and specular albedo estimation | albedo quality | Helped |
Surprising findings
- Simply overriding eyeball specular albedo and roughness on exported UV maps (holistic rep. w/ naive ref. prior) still fails to produce plausible eye specularities, because the geometry is wrong.
Limitations
- Eyeball position and radius are set manually.
- Lower quality than Light Stage: diffuse albedo less cleanly disentangled and no pore-level detail due to smartphone camera.
- Subject motion over the ~25-second capture can blur texture or bake eyelids into eyeball texture.
Experimental setup
Datasets: self-captured smartphone flashlight sequences
Benchmarks: hold-out validation frames from captured sequences
Metrics: PSNR SSIM LPIPS
Baselines: NextFace++ WildLight NeRO Light Stage-based solution (Ghosh et al.) holistic representation
Builds on: VolSDF Instant-NGP multi-resolution hash grid WildLight EyeNeRF AlbedoMM
Closest papers by meaning
- [Re] Lifting 2D StyleGAN for 3D-Aware Face Generation (NeurIPS 2022 · similarity 0.81)
- Learning Formation of Physically-Based Face Attributes (CVPR 2020 · similarity 0.80)
- Monocular Real-Time Full Body Capture With Inter-Part Correlations (CVPR 2021 · similarity 0.80)
- Modeling Facial Geometry Using Compositional VAEs (CVPR 2018 · similarity 0.79)
- U-VAP: User-specified Visual Appearance Personalization via Decoupled Self Augmentation (CVPR 2024 · similarity 0.79)
- Generalizable Face Landmarking Guided by Conditional Face Warping (CVPR 2024 · similarity 0.78)
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