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GenNBV: Generalizable Next-Best-View Policy for Active 3D Reconstruction
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Proposes GenNBV, an end-to-end RL-trained next-best-view policy that moves in a 5D free space and uses a multi-source state embedding (probabilistic 3D occupancy grid, semantic RGB frames, action history) to generalize from Houses3K to unseen objects.
Problem
Active 3D reconstruction with next-best-view (NBV) policies typically relies on hand-crafted criteria, restricted action spaces (e.g., hemispheres), or per-scene NeRF optimization, which limits generalization to unseen building-scale geometries.
Approach
Extends the NBV action space to 5D free space (3D position plus yaw and pitch) and replaces 2D or per-scene representations with a multi-source state embedding built from a probabilistic 3D occupancy grid, grayscale RGB history, and historical actions, trained end-to-end with PPO on coverage-gain rewards.
Key results
- GenNBV reaches 98.26% final coverage ratio and 91.19% mean AUC on the unseen Houses3K test set, versus 92.20%/86.48% for Scan-RL with its representation and 91.61%/84.49% for Scan-RL.
- On OmniObject3D house category (cross-dataset), GenNBV achieves 97.12% final coverage and 88.63% mean AUC, outperforming Scan-RL's 92.53% and 82.17%.
- On Replica Room 0, GenNBV improves mean AUC from 69.21% (Scan-RL) to 88.53%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use GenNBV instead of Scan-RL | Next-Best-View policy · Houses3K Test Set | Final Coverage Ratio: 91.61% -> 98.26% | Helped |
| use GenNBV instead of Scan-RL | Next-Best-View policy · OmniObject3D house category | Final Coverage Ratio: 92.53% -> 97.12% | Helped |
| use multi-source embedding (probabilistic 3D grid, 5-DoF pose, semantic 2D map) instead of probabilistic 3D grid alone (ablation) | GenNBV · Houses3K Test Set | Mean AUC: 81.06% -> 91.19% | Helped |
| use multi-source embedding (probabilistic 3D grid, 5-DoF pose, semantic 2D map) instead of 5-DoF pose alone (ablation) | GenNBV · Houses3K Test Set | Mean AUC: 69.53% -> 91.19% | Helped |
| use multi-source embedding (probabilistic 3D grid, 5-DoF pose, semantic 2D map) instead of semantic 2D map alone (ablation) | GenNBV · Houses3K Test Set | Mean AUC: 81.24% -> 91.19% | Helped |
| add semantic 2D map to probabilistic 3D grid and 5-DoF pose (ablation) | GenNBV · Houses3K Test Set | Mean AUC: 88.66% -> 91.19% | Helped |
| add probabilistic 3D grid to 5-DoF pose and semantic 2D map (ablation) | GenNBV · Houses3K Test Set | Mean AUC: 89.77% -> 91.19% | Helped |
| add 5-DoF pose to probabilistic 3D grid and semantic 2D map (ablation) | GenNBV · Houses3K Test Set | Mean AUC: 88.30% -> 91.19% | Helped |
| use probabilistic 3D grid instead of geometric 2D map (ablation) | depth-based GenNBV representation · Houses3K Test Set | Mean AUC: 71.86% -> 81.06% | Helped |
| use probabilistic 3D grid instead of binary 3D grid (ablation) | depth-based GenNBV representation · Houses3K Test Set | Mean AUC: 77.28% -> 81.06% | Helped |
Surprising findings
- Policies trained only on 2D features (Scan-RL style) did not generalize well across objects, while the 3D grid representation improved results.
- A probabilistic 3D grid outperformed a binary 3D grid, showing that distinguishing unscanned from free cells matters for NBV.
Limitations
- Training restricted to house-like objects from Houses3K with complex internal structures excluded.
- Image resolution downsampled to 400x400 due to memory limits.
- Evaluated only in simulation (Isaac Gym) with a simulated CrazyFlie drone.
Experimental setup
Datasets: Houses3K OmniObject3D Objaverse Replica
Benchmarks: Houses3K test set OmniObject3D house category OmniObject3D animals/trucks/dinosaurs Replica Room 0 Objaverse (qualitative)
Metrics: mean AUC of coverage ratio final coverage ratio Chamfer distance accuracy (cm)
Baselines: Random Random Hemisphere Uniform Hemisphere Uncertainty-Guided (NeRF-based NBV) ActiveRMap Scan-RL
Builds on: PPO Scan-RL CURL Legged Gym
Closest papers by meaning
- GenFusion: Closing the Loop between Reconstruction and Generation via Videos (CVPR 2025 · similarity 0.86)
- Free3D: Consistent Novel View Synthesis without 3D Representation (CVPR 2024 · similarity 0.85)
- Novel View Synthesis with Pixel-Space Diffusion Models (CVPR 2025 · similarity 0.85)
- 3D Reconstruction with Generalizable Neural Fields using Scene Priors (ICLR 2024 · similarity 0.85)
- NextBestPath: Efficient 3D Mapping of Unseen Environments (ICLR 2025 · similarity 0.85)
- EscherNet: A Generative Model for Scalable View Synthesis (CVPR 2024 · similarity 0.85)
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