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From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations

CVPR 2024 · 3D vision › 3D generation · approach: Hand-object interaction generation · 44 citations (OpenAlex)

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Generates photorealistic full-body conversational avatars (face, body, hands) from dyadic speech audio by combining a VQ transformer for guide poses with a diffusion model that infills high-frequency motion, plus a new multi-view conversational dataset.

Problem

Generating diverse, realistic face, body, and hand gestures for an individual in a dyadic conversation from speech audio, and evaluating such gestures faithfully, since mesh/skeleton renderings hide subtle nuances.

Approach

Combine an autoregressive residual-VQ transformer that produces diverse coarse guide poses at 1fps with an audio- and guide-conditioned diffusion model that infills high-frequency body/hand motion at 30fps; face is generated by a separate audio- and lip-conditioned diffusion model; motion is rendered on personalized photorealistic avatars.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Combine guide-pose conditioning with audio conditioning in pose diffusion (ablation)Ours body motion model · Conversation test setFDg: 3.94 -> 2.94Helped
Add guide-pose conditioning to audio-conditioned motion diffusion (ablation)Ours body motion model · Conversation test setDivsample: 2.06 -> 3.58Helped
Add audio conditioning to guide-pose-conditioned pose diffusion (ablation)Ours body motion model · Conversation test setFDg: 3.94 -> 2.94Helped
Add the pretrained lip regressor as conditioning (ablation)Ours face motion model · Conversation test setHorizontal L2 Error: 2.62 -> 2.29Helped
Use the proposed VQ-guide-pose plus diffusion method rather than SHOWConversational motion generation · Conversation test setFDg: 4.97 -> 2.94Helped
Use the proposed method rather than LDAConversational motion generation · Conversation test setDivsample: 2.68 -> 3.58Helped

Surprising findings

Limitations

Experimental setup

Datasets: Panoptic Studio triadic haggling data (Joo et al.) referenced for context in-house multi-view dyadic conversation dataset

Benchmarks: in-house multi-view conversational dataset

Metrics: FDg FDk Divg Divk Divsample lip L2 error pairwise preference

Baselines: Random KNN SHOW LDA Ours Uncond Ours w/o P Ours w/o A

Builds on: DDPM residual VQ-VAE LDA (latent diffusion audio-to-gesture) SHOW Codec Avatars

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