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From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations
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Generates photorealistic full-body conversational avatars (face, body, hands) from dyadic speech audio by combining a VQ transformer for guide poses with a diffusion model that infills high-frequency motion, plus a new multi-view conversational dataset.
Problem
Generating diverse, realistic face, body, and hand gestures for an individual in a dyadic conversation from speech audio, and evaluating such gestures faithfully, since mesh/skeleton renderings hide subtle nuances.
Approach
Combine an autoregressive residual-VQ transformer that produces diverse coarse guide poses at 1fps with an audio- and guide-conditioned diffusion model that infills high-frequency body/hand motion at 30fps; face is generated by a separate audio- and lip-conditioned diffusion model; motion is rendered on personalized photorealistic avatars.
Key results
- Achieves lowest geometric Fréchet distance FDg of 2.94 vs 4.97 for SHOW and 5.08 for LDA, with highest pose diversity Divg 2.98 (GT 3.09).
- Mechanical Turk A/B tests show about 70% of evaluators prefer the method over LDA in both mesh and photoreal settings.
- In photoreal A/B tests vs ground truth, 43% of evaluators strongly prefer ground truth, indicating photorealism reveals gesture differences that meshes hide.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Combine guide-pose conditioning with audio conditioning in pose diffusion (ablation) | Ours body motion model · Conversation test set | FDg: 3.94 -> 2.94 | Helped |
| Add guide-pose conditioning to audio-conditioned motion diffusion (ablation) | Ours body motion model · Conversation test set | Divsample: 2.06 -> 3.58 | Helped |
| Add audio conditioning to guide-pose-conditioned pose diffusion (ablation) | Ours body motion model · Conversation test set | FDg: 3.94 -> 2.94 | Helped |
| Add the pretrained lip regressor as conditioning (ablation) | Ours face motion model · Conversation test set | Horizontal L2 Error: 2.62 -> 2.29 | Helped |
| Use the proposed VQ-guide-pose plus diffusion method rather than SHOW | Conversational motion generation · Conversation test set | FDg: 4.97 -> 2.94 | Helped |
| Use the proposed method rather than LDA | Conversational motion generation · Conversation test set | Divsample: 2.68 -> 3.58 | Helped |
Surprising findings
- Evaluators were more forgiving of incorrect motion on meshes, and distinguished ground truth from generated motion more often with photorealistic rendering than with meshes.
Limitations
- Operates on short-range audio and cannot generate gestures needing long-range language understanding (e.g. counting).
- Photorealistic generation limited to four subjects in the dataset, for consent reasons.
- Ground-truth-level realism lags in photoreal perceptual tests vs ground truth.
Experimental setup
Datasets: Panoptic Studio triadic haggling data (Joo et al.) referenced for context in-house multi-view dyadic conversation dataset
Benchmarks: in-house multi-view conversational dataset
Metrics: FDg FDk Divg Divk Divsample lip L2 error pairwise preference
Baselines: Random KNN SHOW LDA Ours Uncond Ours w/o P Ours w/o A
Builds on: DDPM residual VQ-VAE LDA (latent diffusion audio-to-gesture) SHOW Codec Avatars
Closest papers by meaning
- VASA-1: Lifelike Audio-Driven Talking Faces Generated in Real Time (NeurIPS 2024 · similarity 0.88)
- The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion (CVPR 2025 · similarity 0.88)
- Towards Variable and Coordinated Holistic Co-Speech Motion Generation (CVPR 2024 · similarity 0.87)
- DAWN: Dynamic Frame Avatar with Non-autoregressive Diffusion Framework for Talking head Video Generation (ICLR 2025 · similarity 0.87)
- VLOGGER: Multimodal Diffusion for Embodied Avatar Synthesis (CVPR 2025 · similarity 0.87)
- Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis (ICLR 2024 · similarity 0.87)
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