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Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusion
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Proposes AMUSE, a latent-diffusion model that disentangles speech into content, emotion, and style latents to generate emotional 3D body gestures from speech with user-controllable emotion and style.
Problem
Speech-driven 3D body gesture synthesis ignores explicit control over the emotion expressed by the generated gestures.
Approach
Disentangle driving speech into separate content, emotion, and personal-style latent vectors via a DeiT-based audio autoencoder, then condition a latent diffusion denoiser over a VAE motion prior on them, so emotion and style can be swapped by recombining latents from different audio clips.
Key results
- AMUSE achieves FGD 388.63 versus 762.15 for TalkSHOW and best scores on BA (0.81), Div (25.06), and GA (46.76) in Table 1.
- Speech disentanglement model reaches 91.53% emotion accuracy and 96.06% style accuracy on the test set.
- In a perceptual study on Amazon Mechanical Turk, AMUSE is preferred over baselines for both emotion appropriateness and speech synchronization by a considerable margin, though a gap to ground truth remains.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use AMUSE instead of TalkSHOW-BEAT | speech-driven gesture generation · BEAT test | SRGR: 0.31 -> 0.36 | Helped |
| Use AMUSE instead of TalkSHOW-BEAT | speech-driven gesture generation · BEAT test | beat align (BA): 0.64 -> 0.81 | Helped |
| Use AMUSE instead of TalkSHOW | speech-driven gesture generation · BEAT test | FGD: 762.15 -> 388.63 | Helped |
| Use AMUSE instead of TalkSHOW-BEAT | speech-driven gesture generation · BEAT test | Div: 24.16 -> 25.06 | Helped |
| Use AMUSE instead of TalkSHOW | speech-driven gesture generation · BEAT test | gesture emotion accuracy (GA): 29.41 -> 46.76 | Helped |
| Edit emotion using a different audio's emotion latent | AMUSE · BEAT test, emotion editing | beat align (BA): baseline methods: 0.23–0.31; AMUSE-EmoEdit: 0.79 | Helped |
| Edit emotion using a different audio's emotion latent | AMUSE · BEAT test, emotion editing | gesture emotion accuracy (GA): baseline methods: 14.17–29.41; AMUSE-EmoEdit: 34.18 | Helped |
Surprising findings
- Ground truth motions have higher diversity and beat alignment than AMUSE, and are easier to classify, highlighting the difficulty of the task.
Limitations
- Only upper-body motion is modeled; lower-body and locomotion are excluded.
- Does not model semantic gestures (deictic, metaphoric) since no text modality is used.
- Face expressions are omitted; the model is trained separately from facial animation and not trained end-to-end.
Experimental setup
Datasets: BEAT
Benchmarks: BEAT
Metrics: FGD Diversity Gesture emotion accuracy Beat align SRGR emotion classification accuracy F1 perceptual preference
Baselines: TalkSHOW TalkSHOW-BEAT DiffuseStyleGesture MoGlow CaMN Habibie et al.
Builds on: Latent diffusion models DeiT TalkSHOW BEAT SMPL-X
Closest papers by meaning
- Weakly-Supervised Emotion Transition Learning for Diverse 3D Co-speech Gesture Generation (CVPR 2024 · similarity 0.90)
- Chain of Generation: Multi-Modal Gesture Synthesis via Cascaded Conditional Control (AAAI 2024 · similarity 0.89)
- DiffSHEG: A Diffusion-Based Approach for Real-Time Speech-driven Holistic 3D Expression and Gesture Generation (CVPR 2024 · similarity 0.89)
- Co-Speech Gesture Video Generation via Motion-Decoupled Diffusion Model (CVPR 2024 · similarity 0.88)
- DEEPTalk: Dynamic Emotion Embedding for Probabilistic Speech-Driven 3D Face Animation (AAAI 2025 · similarity 0.88)
- The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion (CVPR 2025 · similarity 0.88)
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