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DisCo: Disentangled Control for Realistic Human Dance Generation
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DISCO builds a disentangled-control diffusion model (VAE background branch, CLIP-local foreground cross-attention, pose ControlNet) for referring human dance image/video generation, pre-trained on human images for better generalization to unseen humans.
Problem
Human dance generation for real-world social media content requires generalizing to unseen humans, backgrounds, and poses, and allowing arbitrary composition of subject, background, and pose from different sources; existing motion-transfer and ControlNet-based methods fail at this.
Approach
Disentangle the three conditions: foreground human via CLIP local image embeddings in cross-attention, background via a VAE-encoder ControlNet branch, and pose via a separate ControlNet branch; then pre-train on large-scale human images by reconstructing whole images from foreground and background features (human attribute pre-training) before pose fine-tuning.
Key results
- DISCO without HAP achieves FID 61.06 vs DreamPose 79.46; with HAP and CFG FID drops to 30.75 and scaled-up DISCO reaches FID 28.31 vs best baseline TPS 53.78.
- Scaled-up DISCO reaches FID-VID 55.17 vs MRAA 66.36; adding temporal modeling lowers FID-VID to 29.37.
- User study with 50 participants: over 80% of users rated DISCO images/videos 4 or above on a 0-5 scale.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add human attribute pre-training (ablation) | DISCO · TikTok test | FID: 61.06 -> 38.19 | Helped |
| Add classifier-free guidance | DISCO with HAP · TikTok test | FID: 38.19 -> 30.75 | Helped |
| Scale fine-tuning to ∼600 TikTok-style videos | DISCO with HAP and CFG · TikTok test | FID-VID: 59.90 -> 55.17 | Helped |
| Add temporal modeling (ablation) | DISCO with HAP and CFG · TikTok test | FID-VID: 59.90 -> 34.19 | Helped |
| Use one ControlNet for foreground and background instead of disentangled controls (ablation) | DISCO · TikTok test | FID: 61.06 -> 65.14 | Hurt |
| Use attention for foreground and background instead of disentangled controls (ablation) | DISCO · TikTok test | FID: 61.06 -> 80.50 | Hurt |
| Replace local CLIP foreground features with global CLIP features (ablation) | DISCO · TikTok test | FID: 61.06 -> 63.92 | Hurt |
| Add VAE features to local CLIP foreground features (ablation) | DISCO · TikTok test | FID: 61.06 -> 59.74 | Helped |
| Pre-train on TikTok human images (ablation) | DISCO · TikTok test | FID: 61.06 -> 50.68 | Helped |
| Increase pre-training data by adding COCO (ablation) | DISCO pretrained on TikTok · TikTok test | FID: 50.68 -> 48.89 | Helped |
| Increase pre-training data by adding SHHQ (ablation) | DISCO pretrained on TikTok and COCO · TikTok test | FID: 48.89 -> 44.13 | Helped |
| Increase pre-training data by adding DeepFashion2 and LAION (ablation) | DISCO pretrained on TikTok, COCO, and SHHQ · TikTok test | FID: 44.13 -> 38.19 | Helped |
Surprising findings
- ControlNet-only architecture achieves better FVD than the disentangled design but worse visual consistency of human attributes and background.
- Simply combining ControlNet and cross-attention for the whole reference image performs worse than the disentangled design.
Limitations
- Cannot handle hand posture well without fine-grained hand pose control.
- Hard to apply to multi-person scenarios.
- Not designed for human-object interactions.
Experimental setup
Datasets: TikTok COCO SHHQ DeepFashion2 LAION Taichi NTU-120 AIST++ Everybody Dance Now
Benchmarks: TikTok Taichi NTU-120
Metrics: FID SSIM PSNR LPIPS L1 FID-VID FVD user study score
Baselines: FOMM MRAA TPS DreamPose T2I Adaptor
Builds on: Stable Diffusion ControlNet DreamPose SD Image Variations
Closest papers by meaning
- Bidirectional Autoregessive Diffusion Model for Dance Generation (CVPR 2024 · similarity 0.87)
- DanceAnyWay: Synthesizing Beat-Guided 3D Dances with Randomized Temporal Contrastive Learning (AAAI 2024 · similarity 0.86)
- Breaking the Group Size Barrier: Parameter-Efficient Group Dance Generation with Chain-of-Dancers (NeurIPS 2026 · similarity 0.86)
- DanceCamera3D: 3D Camera Movement Synthesis with Music and Dance (CVPR 2024 · similarity 0.86)
- TokenMotion: Decoupled Motion Control via Token Disentanglement for Human-centric Video Generation (CVPR 2025 · similarity 0.86)
- Controllable 3D Dance Generation Using Diffusion-Based Transformer U-Net (AAAI 2025 · similarity 0.85)
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