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ConsistDreamer: 3D-Consistent 2D Diffusion for High-Fidelity Scene Editing
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Proposes ConsistDreamer, an IN2N-style instruction-guided 3D scene editing framework that makes InstructPix2Pix-based 2D diffusion 3D-consistent via structured noise, surrounding-view inputs, and self-supervised consistency-enforcing training.
Problem
Instruction-guided 3D scene editing by distilling 2D diffusion models into NeRFs suffers from cross-view and cross-batch inconsistency, which causes blurred results and loss of regular patterns like checkered textures.
Approach
Augment the 2D editing diffusion model with 3D awareness and consistency by (1) fixing 3D-consistent structured Gaussian noise rendered per view, (2) feeding surrounding-view composed images containing a main view and reference views, and (3) training with a self-supervised loss against depth-warped, weighted-averaged consistent target views, with a ControlNet 3D embedding condition and LoRA.
Key results
- On ablation tasks (A)-(D), the full ConsistDreamer achieves the lowest distillation fidelity score (e.g., 27.4 vs 35.0 without structured noise on task A, and 62.7 vs 83.1 on task C).
- Qualitatively, ConsistDreamer is the first to successfully edit plaid/checkered patterns and produces sharper textures than IN2N and ViCA-NeRF on the Fangzhou scene and ScanNet++ scenes.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add structured noise instead of independently generated noise (ablation) | ConsistDreamer · Tasks A–D | DFS: 35.0±0.5 -> 27.4±0.4; 234.8±2.4 -> 159.8±2.1; 83.1±2.2 -> 62.7±1.9; 217.8±2.0 -> 132.8±1.2 | Helped |
| Add consistency-enforcing training (ablation) | ConsistDreamer · Tasks A–D | DFS: 34.6±1.1 -> 27.4±0.4; 221.8±2.0 -> 159.8±2.1; 80.4±2.0 -> 62.7±1.9; 201.8±1.9 -> 132.8±1.2 | Helped |
| Add structured noise and consistency-enforcing training (ablation) | ConsistDreamer with surrounding views · Tasks A–D | DFS: 34.0±0.3 -> 27.4±0.4; 262.0±2.7 -> 159.8±2.1; 83.9±2.2 -> 62.7±1.9; 214.4±2.0 -> 132.8±1.2 | Helped |
| Add structured noise, surrounding views, and consistency-enforcing training (ablation) | IN2N variant · Tasks A–D | DFS: 91.0±1.2 -> 27.4±0.4; 255.8±2.0 -> 159.8±2.1; 90.9±1.5 -> 62.7±1.9; 222.4±2.0 -> 132.8±1.2 | Helped |
Surprising findings
- Varying the noise across iterations leads to highly different generation results, so prior distillation methods cannot even reproduce identical images for the same view.
Limitations
- Quantitative evaluation is limited; baselines compared mainly qualitatively, and the DFS metric measures fidelity to the base diffusion model rather than edit quality.
- Shape-changing edits require a coarse-to-fine strategy because structured noise depends on geometry.
- Editing is bounded by the capability of the underlying InstructPix2Pix model.
Experimental setup
Datasets: IN2N scenes ScanNet++
Benchmarks: IN2N scenes ScanNet++ scenes
Metrics: distillation fidelity score (FID-based)
Baselines: Instruct-NeRF2NeRF ViCA-NeRF NeRF-Art CSD DreamEditor EN2N PDS GE
Builds on: Instruct-NeRF2NeRF InstructPix2Pix DreamFusion ControlNet Nerfstudio
Closest papers by meaning
- SyncNoise: Geometrically Consistent Noise Prediction for Instruction-based 3D Editing (AAAI 2025 · similarity 0.91)
- ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing (NeurIPS 2024 · similarity 0.89)
- Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D Diffusion (CVPR 2024 · similarity 0.88)
- CTRL-D: Controllable Dynamic 3D Scene Editing with Personalized 2D Diffusion (CVPR 2025 · similarity 0.88)
- ConsistNet: Enforcing 3D Consistency for Multi-view Images Diffusion (CVPR 2024 · similarity 0.88)
- PixelMan: Consistent Object Editing with Diffusion Models via Pixel Manipulation and Generation (AAAI 2025 · similarity 0.87)
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