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Blur-aware Spatio-temporal Sparse Transformer for Video Deblurring
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Proposes BSSTNet, a video deblurring network that uses parameter-free blur maps from optical flow to sparsify spatio-temporal attention over longer windows and to guide bidirectional feature propagation.
Problem
Video deblurring needs information from distant frames, but dense spatio-temporal self-attention limits temporal window length due to memory and compute, and bidirectional flow-based propagation accumulates errors from inaccurate flow in blurry frames.
Approach
Derive a non-learnable blur map from optical flow magnitudes and use it to (1) keep only blurry query windows and sharp key/value windows in a spatio-temporal transformer, enabling longer temporal windows at lower cost, and (2) gate deformable-convolution alignment in bidirectional propagation with sharp maps so blurry pixels are not propagated.
Key results
- On DVD, BSSTNet reaches 34.95 dB PSNR and 0.9703 SSIM, 0.26 dB above Shift-Net+ (34.69).
- On GoPro, BSSTNet reaches 35.98 dB PSNR and 0.9792 SSIM, slightly above Shift-Net+ (35.88 dB).
- BSST at temporal length 48 uses 133 GFLOPs vs 329 for standard spatio-temporal transformer, while standard transformer runs out of memory at length 60.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use BSSTNet instead of Shift-Net+ | Video deblurring · GoPro | PSNR: 35.88 -> 35.98 | Helped |
| use BSSTNet instead of Shift-Net+ | Video deblurring · GoPro | SSIM: 0.9790 -> 0.9792 | Helped |
| use BSSTNet instead of Shift-Net+ | Video deblurring · DVD | PSNR: 34.69 -> 34.95 | Helped |
| use BSSTNet instead of Shift-Net+ | Video deblurring · DVD | SSIM: 0.9690 -> 0.9703 | Helped |
| use BSSTNet instead of Shift-Net+ | Video deblurring · DVD (256 × 256 frame) | GFLOPs: 146 -> 133 | Helped |
| remove BBFP (ablation) | BSSTNet · DVD | PSNR: 34.95 -> 34.74 | Hurt |
| remove BBFP (ablation) | BSSTNet · DVD | SSIM: 0.9703 -> 0.9692 | Hurt |
| remove BSST (ablation) | BSSTNet · DVD | PSNR: 34.95 -> 34.10 | Hurt |
| remove BSST (ablation) | BSSTNet · DVD | SSIM: 0.9703 -> 0.9661 | Hurt |
| replace BFA with standard flow-guided feature alignment (ablation) | BSSTNet · DVD | PSNR: 34.95 -> 34.82 | Hurt |
| replace BFA with standard flow-guided feature alignment (ablation) | BSSTNet · DVD | SSIM: 0.9703 -> 0.9696 | Hurt |
| select tokens using the blur-map-guided Top 50% strategy rather than random 50% (ablation) | BSSTNet · DVD | PSNR: 33.92 -> 34.95 | Helped |
Surprising findings
- Keeping only the top 25% of blur-selected tokens gives nearly the same PSNR as using all tokens (34.78 vs 34.98 dB) at about 43% of the FLOPs.
Limitations
- Blur maps are derived from optical flow magnitude, so their quality depends on the flow estimator (fixed pre-trained RAFT).
- Evaluation is limited to two datasets (GoPro and DVD) and PSNR/SSIM metrics.
Experimental setup
Datasets: GoPro DVD
Benchmarks: GoPro DVD
Metrics: PSNR SSIM GFLOPs runtime (ms) GPU memory (GB)
Baselines: STFAN STDAN RNN-MBP NAFNet VRT RVRT Shift-Net+ ARVo
Builds on: VRT RVRT BasicVSR++ RAFT Swin-style window attention
Closest papers by meaning
- Motion-adaptive Transformer for Event-based Image Deblurring (AAAI 2025 · similarity 0.88)
- Bidirectional Sparse Attention for Faster Video Diffusion Training (NeurIPS 2026 · similarity 0.87)
- Learning Scale-Aware Spatio-temporal Implicit Representation for Event-based Motion Deblurring (ICML 2024 · similarity 0.87)
- Blur2Blur: Blur Conversion for Unsupervised Image Deblurring on Unknown Domains (CVPR 2024 · similarity 0.86)
- BlurDM: A Blur Diffusion Model for Image Deblurring (NeurIPS 2025 · similarity 0.86)
- Event-Enhanced Blurry Video Super-Resolution (AAAI 2025 · similarity 0.86)
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