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BEVHeight: A Robust Framework for Vision-Based Roadside 3D Object Detection

CVPR 2023 · Detection and segmentation › 3D detection and driving · approach: Multi-camera BEV detection · 121 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
replace depth-based projection with height prediction and height-based projectionBEVDepth · DAIR-V2X-I valAP3D: 2.19%, 5.87% and 4.61%Helped
replace depth-based projection with height prediction and height-based projectionBEVDepth · Rope3D valAP3D R40: 4.97% / 4.02%Helped
replace depth-based projection with height prediction and height-based projectionBEVDepth · DAIR-V2X-I val, roll and pitch disturbedAP3D (IoU=0.5), vehicle mid: 9.48% -> 51.77%Helped
use dynamic-increasing instead of uniform height discretization (ablation)BEVHeight · DAIR-V2X-I valAP3D: 75.63 -> 76.24; 75.63 -> 76.61Helped
set dynamic discretization α to 2.0 instead of 1.5 (ablation)BEVHeight · DAIR-V2X-I valAP3D: 76.24 -> 76.61Mixed
add point-cloud supervision (ablation)BEVDepth · DAIR-V2X-I valAP3D (IoU=0.5), vehicle mid: 60.75 -> 60.37Hurt
add point-cloud supervision (ablation)BEVHeight · DAIR-V2X-I valAP3D (IoU=0.5), vehicle mid: 63.49 -> 63.61No clear effect
use height-based rather than depth-based perceptionBEVHeight vs BEVDepth · nuScenes valmAP: 0.313 -> 0.291Hurt
use height-based rather than depth-based projectionBEVDepth · DAIR-V2X-I val, ResNet-101latency: 68 -> 62Helped

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