Research map / 3D vision / 3D generation
Vehicle Trajectory Prediction Works, but Not Everywhere
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Generate adversarial scenes with smooth turns, double turns, and ripple roads | Argoverse scenes evaluated with DATF · Argoverse generated scenes (All) | HOR (%): 2 -> 82 | Hurt |
| Generate adversarial scenes with smooth turns, double turns, and ripple roads | Argoverse scenes evaluated with WIMP · Argoverse generated scenes (All) | HOR (%): 1 -> 63 | Hurt |
| Generate adversarial scenes with smooth turns, double turns, and ripple roads | Argoverse scenes evaluated with LaneGCN · Argoverse generated scenes (All) | HOR (%): 1 -> 66 | Hurt |
| Add physical-feasibility constraints (ablation) | Generated high-speed scenarios evaluated with LaneGCN · High-speed generated scenarios | SOR (%): 47 -> 33 | Helped |
| Add physical-feasibility constraints (ablation) | Generated high-speed scenarios evaluated with MPC · High-speed generated scenarios | HOR (%): 3 -> 1 | Helped |
| Fine-tune LaneGCN on original data plus generated scenes | LaneGCN · Generated scenes, Pow=9 (Full) | SOR (%): 23 -> 14 | Helped |
| Fine-tune LaneGCN on original data plus generated scenes | LaneGCN · Generated scenes, Pow=9 (Full) | HOR (%): 66 -> 46 | Helped |
| Fine-tune LaneGCN on original data plus generated scenes | LaneGCN · Original Argoverse scenes | average / final displacement error: 1.35 / 2.98 m | No clear effect |
| Use brute-force search instead of Bayesian optimization (ablation) | Scene generation for LaneGCN · Generated scenes | SOR (%): 13 -> 23 | Helped |
| Use brute-force search instead of Bayesian optimization (ablation) | Scene generation for LaneGCN · Generated scenes | GPU hours: 17.5 -> 4.2 | Helped |
| Increase transformation power | LaneGCN · Generated scenes | HOR (%): 8 -> 66 | Hurt |
| Add lane merging as a scene transformation | Scene-generation framework · Generated scenes | HOR (%): 14% HOR | Hurt |
Closest papers by meaning
- Generating Multimodal Driving Scenes via Next-Scene Prediction (CVPR 2025 · similarity 0.87)
- SceneDiffuser++: City-Scale Traffic Simulation via a Generative World Model (CVPR 2025 · similarity 0.87)
- FreeVS: Generative View Synthesis on Free Driving Trajectory (ICLR 2025 · similarity 0.86)
- Future-Aware End-to-End Driving: Bidirectional Modeling of Trajectory Planning and Scene Evolution (NeurIPS 2025 · similarity 0.86)
- UniScene: Unified Occupancy-centric Driving Scene Generation (CVPR 2025 · similarity 0.85)
- Driving into the Future: Multiview Visual Forecasting and Planning with World Model for Autonomous Driving (CVPR 2024 · similarity 0.85)
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