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GPU-Based Homotopy Continuation for Minimal Problems in Computer Vision

CVPR 2022 · 3D vision › Human pose estimation · approach: Learned camera pose estimation · 12 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Parallelize homotopy continuation on a GPUHomotopy continuation · Alea-6runtime: 156.71 -> 5.94 ms; 26.39×Helped
Parallelize homotopy continuation on a GPUHomotopy continuation · Cyclic-7runtime: 219.02 -> 8.35 ms; 26.23×Helped
Parallelize homotopy continuation on a GPUHomotopy continuation · D-1runtime: 100.57 -> 7.09 ms; 14.18×Helped
Parallelize homotopy continuation on a GPUHomotopy continuation · Eco-12runtime: 279.12 -> 27.43 ms; 10.18×Helped
Use GPU-HC instead of elimination templatesPolynomial-system solvers · 3-view triangulationruntime: 612.432 -> 8.17 ms; 38.24×Helped
Use GPU-HC instead of elimination templatesPolynomial-system solvers · Optimal PnP with quaternionruntime: 36.329 -> 7.18 ms; 5.06×Helped
Use GPU-HC instead of elimination templatesPolynomial-system solvers · PnP, unknown principal pointruntime: 1.466 -> 3.87 ms; 0.38×Hurt
Use GPU-HC instead of elimination templatesPolynomial-system solvers · P3P absolute poseruntime: 0.063 -> 0.22 ms; 0.29×Hurt
Fuse the batch linear-system kernels and use the augmented matrixBatched linear-system solver · 1000 matrices, sizes 4×4 to 20×20speedup over cuBLAS: 2.23× to 3.65×Helped
Fuse the batch linear-system kernels and use the augmented matrixBatched linear-system solver · 1000 matrices, sizes 4×4 to 20×20speedup over MAGMA: 3.11× to 4.91×Helped
Add a fourth view to triangulation (ablation)3-view triangulation · Synthetic multiview datasetmean reprojection error: 4.2074 -> 2.9712 pixelsHelped

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