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Research map / 3D vision / Face and shape

Frame Averaging for Equivariant Shape Space Learning

CVPR 2022 · 3D vision › Face and shape · approach: Primitive-based shape abstraction · 6 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add Frame Averaging for global Euclidean equivarianceGraph autoencoder · DFaust, aligned and rotated test setsMSE: 5.16 -> 4.39; 5.86 -> 4.35; 5.12 -> 4.66Helped
Add Frame Averaging for global Euclidean equivarianceVAE implicit shape autoencoder · CommonObject3D teddy bearsymmetric Chamfer distance: 0.421 -> 0.451Hurt
Add Frame Averaging for global Euclidean equivarianceVAE implicit shape autoencoder · CommonObject3D bottlesymmetric Chamfer distance: 0.334 -> 0.129Helped
Add Frame Averaging for global Euclidean equivarianceVAE implicit shape autoencoder · CommonObject3D suitcasesymmetric Chamfer distance: 0.218 -> 0.086Helped
Add Frame Averaging for global Euclidean equivarianceVAE implicit shape autoencoder · CommonObject3D bananasymmetric Chamfer distance: 0.087 -> 0.074Helped
Use piecewise Euclidean Frame AveragingMesh autoencoder · DFaust random, unseen random pose, and unseen poseMSE: 4.52 -> 1.68; 7.77 -> 1.89; 3.38 -> 1.90Helped
Use piecewise Euclidean Frame AveragingMesh autoencoder · SMALMSE: 6.68 -> 2.44Helped
Use piecewise Euclidean Frame AveragingMesh autoencoder · MANOMSE: 1.15 -> 0.86Helped

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