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Research map / 3D vision / Face and shape

Differentiable Stereopsis: Meshes From Multiple Views Using Differentiable Rendering

CVPR 2022 · 3D vision › Face and shape · approach: Textured mesh generation · 20 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
use texture transfer instead of optimizing a fixed-UV texture image (ablation)Differentiable Stereopsis · GSO, 8 views, 30° camera noiseChamfer: 0.22 -> 0.10Helped
use texture transfer instead of optimizing a fixed-UV texture image (ablation)Differentiable Stereopsis · GSO, 8 views, 30° camera noiseF1@.1: 29.5 -> 63.5Helped
use texture transfer instead of optimizing a fixed-UV texture image (ablation)Differentiable Stereopsis · GSO, 8 views, 30° camera noiseF1@.2: 53.0 -> 80.6Helped
add texture information to the optimization (ablation)Differentiable Stereopsis · GSO, 8 views, 20° camera noiseshape concavity detailHelped
use texture transfer rather than naive UV texture optimization (ablation)Differentiable Stereopsis · GSO, 8 views, 20° camera noiseshape and camera qualityHelped
use DS rather than NeRF-opt3D reconstruction · Tanks and Temples, Caterpillar, 15 viewsChamfer: 0.15 -> 0.07Helped
use DS rather than NeRF-opt3D reconstruction · Tanks and Temples, Barn, 15 viewsChamfer: 0.98 -> 0.39Hurt

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