Research map / 3D vision / Face and shape
Differentiable Stereopsis: Meshes From Multiple Views Using Differentiable Rendering
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use texture transfer instead of optimizing a fixed-UV texture image (ablation) | Differentiable Stereopsis · GSO, 8 views, 30° camera noise | Chamfer: 0.22 -> 0.10 | Helped |
| use texture transfer instead of optimizing a fixed-UV texture image (ablation) | Differentiable Stereopsis · GSO, 8 views, 30° camera noise | F1@.1: 29.5 -> 63.5 | Helped |
| use texture transfer instead of optimizing a fixed-UV texture image (ablation) | Differentiable Stereopsis · GSO, 8 views, 30° camera noise | F1@.2: 53.0 -> 80.6 | Helped |
| add texture information to the optimization (ablation) | Differentiable Stereopsis · GSO, 8 views, 20° camera noise | shape concavity detail | Helped |
| use texture transfer rather than naive UV texture optimization (ablation) | Differentiable Stereopsis · GSO, 8 views, 20° camera noise | shape and camera quality | Helped |
| use DS rather than NeRF-opt | 3D reconstruction · Tanks and Temples, Caterpillar, 15 views | Chamfer: 0.15 -> 0.07 | Helped |
| use DS rather than NeRF-opt | 3D reconstruction · Tanks and Temples, Barn, 15 views | Chamfer: 0.98 -> 0.39 | Hurt |
Closest papers by meaning
- Differentiable Volumetric Rendering: Learning Implicit 3D Representations Without 3D Supervision (CVPR 2020 · similarity 0.91)
- Learning a Multi-View Stereo Machine (NeurIPS 2017 · similarity 0.90)
- Extracting Triangular 3D Models, Materials, and Lighting From Images (CVPR 2022 · similarity 0.88)
- GTR: Improving Large 3D Reconstruction Models through Geometry and Texture Refinement (ICLR 2025 · similarity 0.86)
- Differentiable Display Photometric Stereo (CVPR 2024 · similarity 0.86)
- LinPrim: Linear Primitives for Differentiable Volumetric Rendering (NeurIPS 2025 · similarity 0.86)
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