Research map / Multi-agent systems and games / Human-AI and goal-conditioned
TrafficSim: Learning To Simulate Realistic Multi-Agent Behaviors
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace heuristic car-following with jointly learned multi-agent behavior | TrafficSim · ATG4D | SCR₁₂s (%): 1.19 -> 0.50 | Helped |
| Replace heuristic car-following with jointly learned multi-agent behavior | TrafficSim · ATG4D | minSFDE (m): 4.97 -> 1.13 | Helped |
| Use TrafficSim rather than the lowest-TRV heuristic baseline | TrafficSim · ATG4D | TRV₁₂s (%): 0.25 -> 2.77 | Hurt |
| Train an imitation planner on TrafficSim-generated scenarios instead of the same amount of real data | Imitation planner · ATG4D planner evaluation | Planning L2 (m): 4.85 -> 4.52 | Helped |
| Add closed-loop training with backpropagation through simulation (ablation) | TrafficSim, one-step plan without common-sense loss (M₀ to M₂) · ATG4D | SCR₁₂s (%): 5.92 -> 1.28 | Helped |
| Add closed-loop training with backpropagation through simulation (ablation) | TrafficSim, 10-step plan without common-sense loss (M₁ to M₃) · ATG4D | SCR₁₂s (%): 2.32 -> 0.60 | Helped |
| Use a 10-step plan instead of a one-step plan during closed-loop training (ablation) | TrafficSim without common-sense loss (M₂ to M₃) · ATG4D | SCR₁₂s (%): 1.28 -> 0.60 | Helped |
| Add common-sense collision loss to closed-loop training with 10-step plans (ablation) | TrafficSim (M₃ to M*) · ATG4D | SCR₁₂s (%): 0.60 -> 0.50 | Helped |
| Add common-sense collision loss to closed-loop training with 10-step plans (ablation) | TrafficSim (M₃ to M*) · ATG4D | TRV₁₂s (%): 3.02 -> 2.77 | Helped |
| Use a 10-step plan instead of a one-step plan during closed-loop training (ablation) | TrafficSim without common-sense loss (M₂ to M₃) · ATG4D | minSFDE (m): 1.02 -> 1.21 | Hurt |
| Reduce inference frequency from 2Hz to 1Hz | TrafficSim · ATG4D multi-step update | Runtime (s): 0.83 -> 0.45 | Helped |
| Reduce inference frequency from 2Hz to 1Hz | TrafficSim · ATG4D multi-step update | SCR₁₂s (%): 0.50 -> 0.85 | Hurt |
Closest papers by meaning
- BehaviorGPT: Smart Agent Simulation for Autonomous Driving with Next-Patch Prediction (NeurIPS 2024 · similarity 0.91)
- Advancing Multi-agent Traffic Simulation via R1-Style Reinforcement Fine-Tuning (ICLR 2026 · similarity 0.91)
- LASIL: Learner-Aware Supervised Imitation Learning For Long-term Microscopic Traffic Simulation (CVPR 2024 · similarity 0.90)
- Trajeglish: Traffic Modeling as Next-Token Prediction (ICLR 2024 · similarity 0.90)
- Beyond Self-Play and Scale: A Behavior Benchmark for Generalization in Autonomous Driving (NeurIPS 2026 · similarity 0.90)
- SceneDiffuser++: City-Scale Traffic Simulation via a Generative World Model (CVPR 2025 · similarity 0.89)
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