Research map / 3D vision / Human pose estimation
Multi-View Multi-Person 3D Pose Estimation With Plane Sweep Stereo
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace explicit cross-view matching with plane-sweep pose-aware depth regression | Multi-view multi-person 3D pose estimation · Campus | PCP average (%): 96.7 to 97.0 | Helped |
| Replace explicit cross-view matching with plane-sweep pose-aware depth regression | Multi-view multi-person 3D pose estimation · Shelf | PCP average (%): 97.4 to 97.9 | Helped |
| Use plane-sweep pose-aware depth regression instead of VoxelPose | CMU Panoptic · CMU Panoptic | MPJPE: 17.68mm -> 16.75mm | Helped |
| Use local soft-argmax rather than standard soft-argmax (ablation) | Person-level depth regression · Campus | PCP average (%): 96.3 -> 97.0 | Helped |
| Use local soft-argmax rather than standard soft-argmax (ablation) | Person-level depth regression · Shelf | PCP average (%): 97.6 -> 97.9 | Helped |
| Reduce person-level depth planes from 64 to 16 (ablation) | Plane-sweep depth regression · Shelf | PCP (%): 97.9 -> 97.5 | Hurt |
| Reduce joint-level depth planes from 64 to 16 (ablation) | Plane-sweep depth regression · Shelf | PCP (%): 97.9 -> 97.2 | Hurt |
| Reduce camera count from 5 to 4 (ablation) | Plane-sweep depth regression · Shelf | PCP (%): 97.9 -> 97.5 | Hurt |
| Reduce camera count from 5 to 3 (ablation) | Plane-sweep depth regression · Shelf | PCP (%): 97.9 -> 95.1 | Hurt |
| Reduce camera count from 5 to 2 (ablation) | Plane-sweep depth regression · Shelf | PCP (%): 97.9 -> 92.5 | Hurt |
| Train with randomly sampled camera viewpoints and evaluate on the dataset camera set (ablation) | Plane-sweep depth regression · Shelf | PCP (%): 97.9 -> 97.7 | No clear effect |
| Use plane-sweep pose-aware depth regression instead of VoxelPose | Multi-view 3D pose estimation · Campus | inference speed (fps): 5.5 -> 110.0 | Helped |
Closest papers by meaning
- Fast and Robust Multi-Person 3D Pose Estimation From Multiple Views (CVPR 2019 · similarity 0.91)
- Cross-View Tracking for Multi-Human 3D Pose Estimation at Over 100 FPS (CVPR 2020 · similarity 0.90)
- Monocular 3D Pose and Shape Estimation of Multiple People in Natural Scenes - The Importance of Multiple Scene Constraints (CVPR 2018 · similarity 0.89)
- Direct Multi-view Multi-person 3D Pose Estimation (NeurIPS 2021 · similarity 0.89)
- Single-Stage Is Enough: Multi-Person Absolute 3D Pose Estimation (CVPR 2022 · similarity 0.88)
- CoMotion: Concurrent Multi-person 3D Motion (ICLR 2025 · similarity 0.86)
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