Research map / Adversarial robustness and security / Certified and empirical robustness
Explaining Classifiers Using Adversarial Perturbations on the Perceptual Ball
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add perceptual-loss regularization to adversarial perturbations | ImageNet weak localization · ImageNet val, first 2000 images | best-threshold error | Helped |
| Add gradient guidance to perceptual perturbations (ablation) | ImageNet weak localization · ImageNet val, first 2000 images | value-threshold error: 0.44 -> 0.41 | Helped |
| Add perceptual loss rather than using unregularized perturbations (ablation) | Perceptual perturbation explanation · ImageNet val, 5000 images | deletion AUC: 0.10 -> 0.07 | Helped |
| Add Gaussian blur to the saliency map (ablation) | Perceptual perturbation explanation · ImageNet val, 5000 images | insertion AUC: 0.54 -> 0.63 | Helped |
| Add Gaussian blur to the saliency map (ablation) | Perceptual perturbation explanation · ImageNet val, 5000 images | deletion AUC: 0.07 -> 0.12 | Hurt |
| Add perceptual loss rather than using unregularized perturbations (ablation) | VOC pointing game · VOC pointing game, original image | standard success rate: 81.2 -> 85.1 | Helped |
| Add perceptual loss rather than using unregularized perturbations (ablation) | VOC pointing game · VOC pointing game, original image | difficult-subset success rate: 62.9 -> 69.0 | Helped |
| Resize input images to 1.5x before computing the pointing-game saliency map | Pointing-game methods · VOC pointing game | standard success rate: 85.1 -> 88.2 | Helped |
| Regularize more and higher network layers (ablation) | Perceptual perturbations · Weak localization, insertion/deletion, and pointing game | object localization | Helped |
| Use only the top layer for perceptual regularization (ablation) | Perceptual perturbations · Pointing game | success rate | Helped |
| Restrict blur width to σ ∈ {0,…,25} (ablation) | Perceptual perturbations · VOC pointing game, original image | standard success rate: 0.3% | Hurt |
| Restrict blur width to σ ∈ {0,…,25} (ablation) | Perceptual perturbations · VOC pointing game, original image, difficult subset | success rate | Helped |
Closest papers by meaning
- Wide Two-Layer Networks can Learn from Adversarial Perturbations (NeurIPS 2024 · similarity 0.88)
- Theoretical Understanding of Learning from Adversarial Perturbations (ICLR 2024 · similarity 0.87)
- Counterfactual Explanations for Misclassified Images: How Human and Machine Explanations Differ (Abstract Reprint) (AAAI 2024 · similarity 0.87)
- Towards Fine-Grained Interpretability: Counterfactual Explanations for Misclassification with Saliency Partition (CVPR 2025 · similarity 0.86)
- Rethinking Visual Counterfactual Explanations Through Region Constraint (ICLR 2025 · similarity 0.86)
- Constructing Semantics-Aware Adversarial Examples with a Probabilistic Perspective (NeurIPS 2024 · similarity 0.86)
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