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Research map / 3D vision / Depth and stereo

Single-Shot Monocular RGB-D Imaging Using Uneven Double Refraction

CVPR 2020 · 3D vision › Depth and stereo · approach: Neural light field and illumination imaging · 14 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use uneven double refraction with polarizer-controlled intensity imbalance and joint reconstructionMonocular double-refraction RGB-D imaging · Synthetic datasetoutput color PSNR (dB): 26.71 -> 36.63Helped
Use uneven double refraction with polarizer-controlled intensity imbalance and joint reconstructionMonocular double-refraction RGB-D imaging · Synthetic datasetdepth RMSE (mm): 212 -> 116Helped
Use the proposed rectification and GPU reconstruction pipelineMonocular double-refraction RGB-D imaging · Synthetic datasetavg. runtime (ms): 38000 -> 34Helped
Add rectification (ablation)Double-refraction reconstruction · Synthetic datasetavg. runtime (ms): 38000 -> 27000Helped
Add rectification (ablation)Double-refraction reconstruction · Synthetic datasetdepth RMSE (mm): 212 -> 193Helped
Add uneven double refraction (ablation)Rectified double-refraction reconstruction · Synthetic datasetoutput color PSNR (dB): 26.80 -> 33.23Helped
Add uneven double refraction (ablation)Rectified double-refraction reconstruction · Synthetic datasetdepth RMSE (mm): 193 -> 445Hurt
Add joint reconstruction (ablation)Rectified reconstruction with uneven double refraction · Synthetic datasetoutput color PSNR (dB): 33.23 -> 36.63Helped
Add joint reconstruction (ablation)Rectified reconstruction with uneven double refraction · Synthetic datasetdepth RMSE (mm): 445 -> 116Helped
Add joint reconstruction (ablation)Rectified reconstruction with uneven double refraction · Synthetic datasetavg. runtime (ms): 27000 -> 34Helped
Use sparse depth estimates instead of ground-truth dense depth for object detection trainingFrustumNet v1 · 3D object detectionmAP: 0.86 -> 0.74Hurt

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