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Research map / 3D vision / Face and shape

Local Implicit Grid Representations for 3D Scenes

CVPR 2020 · 3D vision › Face and shape · approach: Primitive-based shape abstraction · 550 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use local part representations rather than a single global object representationShapeNet autoencoding trained on chairs · Unseen object categoriesF-Score: 0.274 -> 0.692Helped
Represent scenes with local implicit grids rather than one global implicit networkMatterport scene representation · Matterport scenesF-Score: 0.647 -> 0.985Helped
Reconstruct with Local Implicit Grids instead of PSR10Scene reconstruction · Matterport, 100 points/$m^2$F-Score: 0.455 -> 0.889Helped
Reconstruct with Local Implicit Grids instead of PSR10Scene reconstruction · SceneNet, 20 points/$m^2$F-Score: 0.317 -> 0.859Helped
Add overlapping latent grids (ablation)LIG with 50cm parts and latent code length 32 · SceneNet, 100 points/$m^2$F-Score: 0.857 -> 0.957Helped
Use 25cm rather than 50cm parts (ablation)LIG · SceneNet, 100 points/$m^2$F-Score: 0.957 -> 0.921Hurt
Use 75cm rather than 50cm parts (ablation)LIG · SceneNet, 100 points/$m^2$F-Score: 0.957 -> 0.929Hurt
Reduce latent code length from 32 to 8 (ablation)LIG · SceneNet, 100 points/$m^2$F-Score: 0.957 -> 0.879Hurt

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