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Research map / 3D vision / Face and shape

DIST: Rendering Deep Implicit Signed Distance Function With Differentiable Sphere Tracing

CVPR 2020 · 3D vision › Face and shape · approach: Neural implicit surface reconstruction · 263 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
use differentiable sphere-traced depth optimization instead of DeepSDF's fixed 3D samplingDeepSDF shape completion · ShapeNet dense depth, sofa/plane/tablemedian Chamfer Distance: sofa 5.37 -> 4.12; plane 3.71 -> 2.18; table 12.93 -> 5.37Helped
add silhouette-mask supervisionDIST shape completion · ShapeNet sparse depth, sofa/plane/tablemedian Chamfer Distance: sofa 50%: 5.75 -> 3.98; plane 20pts: 5.30 -> 3.60; table 20pts: 15.83 -> 7.62Helped
use random latent initialization rather than PMO's original initializationPMO · PMO synthetic test set, car and planeChamfer Distance (gt→pred): car 0.661 -> 1.187; plane 1.129 -> 6.124Hurt
use DIST with random initialization instead of PMO's original methodmulti-view shape prediction · PMO synthetic test set, car and planeChamfer Distance (gt→pred): car: 0.661 vs 0.919; plane: 1.129 vs 1.595Mixed
add parallel ray processing (ablation)DIST renderer · 512×512 renderingtime: 1.6h -> 3.39sHelped
add dynamic unfinished-ray masking (ablation)DIST renderer · 512×512 renderingquery count: 6.06M -> 1.99MHelped
add aggressive marching (ablation)DIST renderer · 512×512 renderingquery count: 1.99M -> 1.43MHelped
add coarse-to-fine tracing (ablation)DIST renderer · 512×512 renderingquery count: 1.43M -> 887KHelped
increase the maximum tracing steps from 50 to 100 (ablation)DIST renderer with coarse-to-fine tracing · 512×512 renderingquery count: 887K -> 898KNo clear effect
use aggressive marching (ablation)DIST renderer · thin surface regionsrendering qualityHurt
use an excessively large convergence threshold (ablation)DIST renderer · rendered shape boundariesrendering qualityHurt
use an excessively small convergence threshold (ablation)DIST renderer · rendered geometryrendering completenessHurt

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