Research map / Image generation / Super-resolution
Super-FAN: Integrated Facial Landmark Localization and Super-Resolution of Real-World Low Resolution Faces in Arbitrary Poses With GANs
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| jointly train the alignment and super-resolution networks end-to-end (ablation) | Super-FAN · LS3D-W balanced | AUC: 61.0% -> 67.0% (pose [0-30]); 55.6% -> 63.0% (pose [30-60]); 42.3% -> 52.5% (pose [60-90]) | Helped |
| add the heatmap loss (ablation) | Super-resolution network with pixel and perceptual losses · LS3D-W balanced | AUC: 50.2% -> 55.6% (pose [30-60]) | Helped |
| add the perceptual loss (ablation) | Super-resolution network with pixel loss · LS3D-W balanced | AUC: 45.3% -> 50.2% (pose [30-60]) | Helped |
| add the GAN loss and end-to-end training (ablation) | Ours-pixel-feature-heatmap · LS3D-W balanced | AUC: 61.0% -> 67.0% (pose [0-30]); 55.6% -> 63.0% (pose [30-60]); 42.3% -> 52.5% (pose [60-90]) | Helped |
| use the proposed residual-based super-resolution architecture instead of SR-ResNet | Super-resolution followed by FAN · LS3D-W balanced | AUC: 48.9% -> 57.0% (pose [0-30]); 38.9% -> 50.2% (pose [30-60]); 21.4% -> 34.9% (pose [60-90]) | Helped |
| add more blocks at higher resolutions using the 12-3-2 distribution instead of 16-1-1 (ablation) | Super-resolution network · LS3D-W balanced | visual detail quality | Helped |
| remove the long skip connection (ablation) | Super-resolution network · Super-resolution experiments | performance | No clear effect |
| replace PReLU with ReLU (ablation) | Super-resolution network · Super-resolution experiments | performance | No clear effect |
| use WGAN loss instead of the GAN loss formulation used in prior work (ablation) | Super-resolution training · Training stability | training stability | Helped |
| add the GAN loss to the pixel-feature-heatmap model (ablation) | Super-resolution quality measured by PSNR and SSIM · LS3D-W balanced | PSNR: 21.55 -> 20.85 (pose [0-30]); 22.55 -> 21.67 (pose [30-60]); 23.17 -> 22.24 (pose [60-90]) | Hurt |
| retrain Super-FAN with random Gaussian blur, simulated JPEG artifacts, and color distortion (ablation) | Super-FAN · WiderFace real-world low-resolution faces | visual quality | Helped |
Closest papers by meaning
- FSRNet: End-to-End Learning Face Super-Resolution With Facial Priors (CVPR 2018 · similarity 0.91)
- Joint Super-Resolution and Alignment of Tiny Faces (AAAI 2020 · similarity 0.91)
- Deep Face Super-Resolution With Iterative Collaboration Between Attentive Recovery and Landmark Estimation (CVPR 2020 · similarity 0.89)
- FAN-Face: a Simple Orthogonal Improvement to Deep Face Recognition (AAAI 2020 · similarity 0.87)
- POPoS: Improving Efficient and Robust Facial Landmark Detection with Parallel Optimal Position Search (AAAI 2025 · similarity 0.85)
- Low-Light Face Super-resolution via Illumination, Structure, and Texture Associated Representation (AAAI 2024 · similarity 0.85)
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