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Super-FAN: Integrated Facial Landmark Localization and Super-Resolution of Real-World Low Resolution Faces in Arbitrary Poses With GANs

CVPR 2018 · Image generation › Super-resolution · approach: Perceptual and real-world SR · 379 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
jointly train the alignment and super-resolution networks end-to-end (ablation)Super-FAN · LS3D-W balancedAUC: 61.0% -> 67.0% (pose [0-30]); 55.6% -> 63.0% (pose [30-60]); 42.3% -> 52.5% (pose [60-90])Helped
add the heatmap loss (ablation)Super-resolution network with pixel and perceptual losses · LS3D-W balancedAUC: 50.2% -> 55.6% (pose [30-60])Helped
add the perceptual loss (ablation)Super-resolution network with pixel loss · LS3D-W balancedAUC: 45.3% -> 50.2% (pose [30-60])Helped
add the GAN loss and end-to-end training (ablation)Ours-pixel-feature-heatmap · LS3D-W balancedAUC: 61.0% -> 67.0% (pose [0-30]); 55.6% -> 63.0% (pose [30-60]); 42.3% -> 52.5% (pose [60-90])Helped
use the proposed residual-based super-resolution architecture instead of SR-ResNetSuper-resolution followed by FAN · LS3D-W balancedAUC: 48.9% -> 57.0% (pose [0-30]); 38.9% -> 50.2% (pose [30-60]); 21.4% -> 34.9% (pose [60-90])Helped
add more blocks at higher resolutions using the 12-3-2 distribution instead of 16-1-1 (ablation)Super-resolution network · LS3D-W balancedvisual detail qualityHelped
remove the long skip connection (ablation)Super-resolution network · Super-resolution experimentsperformanceNo clear effect
replace PReLU with ReLU (ablation)Super-resolution network · Super-resolution experimentsperformanceNo clear effect
use WGAN loss instead of the GAN loss formulation used in prior work (ablation)Super-resolution training · Training stabilitytraining stabilityHelped
add the GAN loss to the pixel-feature-heatmap model (ablation)Super-resolution quality measured by PSNR and SSIM · LS3D-W balancedPSNR: 21.55 -> 20.85 (pose [0-30]); 22.55 -> 21.67 (pose [30-60]); 23.17 -> 22.24 (pose [60-90])Hurt
retrain Super-FAN with random Gaussian blur, simulated JPEG artifacts, and color distortion (ablation)Super-FAN · WiderFace real-world low-resolution facesvisual qualityHelped

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