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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Multi-Shot Pedestrian Re-Identification via Sequential Decision Making

CVPR 2018 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Imitation and skill learning · 77 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use sequential RL decisions with an unsure action rather than average-pooling every frameInception-BN pedestrian re-identification · PRID2011CMC Rank 1: 84.3 -> 85.2Helped
Use sequential RL decisions with an unsure action rather than average-pooling every frameInception-BN pedestrian re-identification · iLIDS-VIDCMC Rank 1: 60.0 -> 60.2No clear effect
Use sequential RL decisions with an unsure action rather than average-pooling every frameInception-BN pedestrian re-identification · MARSCMC Rank 1: 68.3 -> 71.2Helped
Set the unsure-action reward to 0.2 (ablation)RL aggregation with Inception-BN · iLIDS-VIDCMC Rank 1: 60.3 (r_p=0.1) -> 60.2 (r_p=0.2)No clear effect
Set the unsure-action reward to 0.2 (ablation)RL aggregation with Inception-BN · PRID2011CMC Rank 1: 80.8 -> 85.2Helped
Set the unsure-action reward to 0.2 (ablation)RL aggregation with Inception-BN · MARSCMC Rank 1: 67.5 -> 71.2Helped
Add the three handcrafted distance features (ablation)RL aggregation · PRID2011CMC Rank 1: 83.5 -> 85.2Helped
Add the three handcrafted distance features (ablation)RL aggregation · iLIDS-VIDCMC Rank 1: 57.8 -> 60.2Helped
Add the three handcrafted distance features (ablation)RL aggregation · MARSCMC Rank 1: 69.2 -> 71.2Helped
Replace the fully connected layer with an LSTM layer for history aggregation (ablation)RL aggregation · PRID2011CMC Rank 1: 85.2 -> 83.2Hurt
Feed image pairs sequentially instead of in random order (ablation)RL aggregation · PRID2011CMC Rank 1: 85.2 -> 84.1Hurt
Fine-tune with average-pooled features from 8 sampled frames (ablation)Inception-BN image extractor · MARSCMC Rank 1: 71.2 -> 70.7Hurt

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