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Research map / 3D vision / Face and shape

Manifold Learning in Quotient Spaces

CVPR 2018 · 3D vision › Face and shape · approach: Primitive-based shape abstraction · 14 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace vanilla autoencoding with quotient loss and rotation orbit pooling3D shape autoencoding · ShapeNet planes, chairs, and cars (2D depth maps and 3D voxels)reconstruction error: AE 2 -> QAE: planes 2D 0.12 -> 0.10; planes 3D 0.44 -> 0.36; chairs 2D 0.28 -> 0.22; chairs 3D 2.0 -> 1.9; cars 2D 0.52 Helped
Add orbit pooling over all rotations (ablation)QAE · ShapeNet chairs 2D depth maps validationreconstruction error: 0.28 -> 0.21Helped
Pool over 12 random rotations instead of all 36 (ablation)QAE · ShapeNet chairs 2D depth maps validationreconstruction error: 0.21 -> 0.24Hurt
Remove orbit pooling (ablation)QAE · ShapeNet chairs 2D depth mapsreconstruction errorHurt
Pretrain on aligned examples before fine-tuning on misaligned data (ablation)QAE · ShapeNet 3D co-alignmentco-alignment error: chairs 20% -> 1.8%; cars 13% -> 2.8%; planes 28% -> 6.8%Helped
Use Gauss-Newton instead of gradient descent to optimize the continuous transformation (ablation)Continuous QAE · ShapeNet chairs depth maps validationreconstruction error: 0.60 -> 0.41Helped

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