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PoseAgent: Budget-Constrained 6D Object Pose Estimation via Reinforcement Learning

CVPR 2017 · 3D vision › Human pose estimation · approach: Instance-level 6D object pose · 42 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use PoseAgent with τmax=6 rather than Krull et al.Pose estimation, N=210 · Totalpercent correct poses: 60.06 -> 62.18Helped
Use PoseAgent with τmax=7 rather than Krull et al.Pose estimation, N=420 · Totalpercent correct poses: 68.03 -> 70.62Helped
Use PoseAgent with τmax=6 rather than Krull et al.Pose estimation, N=210 · Samurai 2percent correct poses: 60.30 -> 54.82Hurt
Use PoseAgent with τmax=7 rather than Krull et al.Pose estimation, N=420 · Samurai 2percent correct poses: 66.45 -> 61.13Hurt
Use PoseAgent rather than Krull et al.Pose estimation, N=210 · Cat 2percent correct poses: 63.05 -> 71.52Helped
Use PoseAgent rather than Krull et al.Pose estimation, N=420 · Toolbox 2percent correct poses: 64.79 -> 71.60Helped
Use dynamic policy-based refinement rather than random refinementPoseAgent, N=210 · Totalpercent correct poses: 38.47 -> 62.18Helped
Use dynamic policy-based refinement rather than best-energy-only refinementPoseAgent, N=420 · Totalpercent correct poses: 50.21 -> 70.62Helped
Set τmax to 3 instead of 6 (ablation)PoseAgent, N=210 · Totalpercent correct poses: 62.18 -> 58.94Hurt
Set τmax to 5 instead of 6 (ablation)PoseAgent, N=210 · Totalpercent correct poses: 62.18 -> 61.47Hurt
Set τmax to 7 instead of 6 (ablation)PoseAgent, N=210 · Totalpercent correct poses: 62.18 -> 60.88Hurt
Set τmax to 3 instead of 7 (ablation)PoseAgent, N=420 · Totalpercent correct poses: 70.62 -> 67.37Hurt

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