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Research map / 3D vision / Depth and stereo

Robust Light Field Depth Estimation for Noisy Scene With Occlusion

CVPR 2016 · 3D vision › Depth and stereo · approach: Depth from light field and defocus · 103 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
combine angular entropy and adaptive defocus costs, then optimize (ablation)Proposed light-field depth estimation · Buddha, Noisy Buddha, StillLife, Noisy StillLifemean squared error: 0.0058 -> 0.0047; 0.1174 -> 0.0989; 0.0176 -> 0.0206; 0.0608 -> 0.0532Mixed
combine angular entropy and adaptive defocus costs (ablation)Proposed light-field depth estimation · Mona, σ = 0, 5, 10, 15mean squared error: 0.0118 -> 0.0081; 0.0381 -> 0.0337; 0.1152 -> 0.1011; 0.2043 -> 0.1792Helped
add adaptive defocus cost to correspondence cost (ablation)Proposed light-field depth estimation · Buddha, Noisy Buddha, StillLife, Noisy StillLifemean squared error: 0.0058 -> 0.0047; 0.1174 -> 0.0989; 0.0176 -> 0.0206; 0.0608 -> 0.0532Mixed
add angular entropy cost to adaptive defocus cost (ablation)Proposed light-field depth estimation · Mona, σ = 0, 5, 10, 15mean squared error: 0.0217 -> 0.0081; 0.0954 -> 0.0337; 0.1962 -> 0.1011; 0.2788 -> 0.1792Helped
use the proposed method with optimization instead of the strongest listed optimized baselineLight-field depth estimation · Buddha, Noisy Buddha, Noisy StillLifemean squared error: 0.0041 -> 0.0036; 0.0250 -> 0.0170; 0.0432 -> 0.0251Helped
use the proposed method with optimization instead of the strongest listed optimized baselineLight-field depth estimation · StillLifemean squared error: 0.0126 -> 0.0142Hurt
use the proposed method with optimization instead of the strongest listed optimized baselineLight-field depth estimation · Mona, σ = 0, 5, 10, 15mean squared error: 0.0052 -> 0.0045; 0.0179 -> 0.0072; 0.0224 -> 0.0125; 0.0226 -> 0.0185Helped

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