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What Can Youth Learn About Artificial Intelligence and Machine Learning in One Hour? Examining How Hour of Code Activities Address the Five Big Ideas of AI

AAAI 2025 · Large language models › AI and society · approach: Teacher needs and AI curricula · 2 citations (OpenAlex)

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Content-analyzes 47 AI/ML-related Hour of Code activities for middle and high school youth against the five big ideas of AI, ML aspects, societal impact, and instructional approach.

Problem

Whether short introductory Hour of Code activities adequately teach AI and ML to K-12 youth, in terms of the five big ideas of AI, ML concepts, societal impact, and hands-on engagement.

Approach

Applies the Touretzky et al. five big ideas framework and five ML aspects as deductive coding categories to a census of HoC AI-labeled activities, adding inductive coding of societal impact topics and instructional modality (telling vs. hands-on).

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Hour of Code beginner activities for middle and high school (AI-related subset, n=47)

Metrics: percentage of activities addressing each big idea count of activities per ML aspect hands-on vs telling classification

Builds on: five big ideas of AI (Touretzky et al.) Hour of Code conceptual, creative, critical framework

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