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Weighted Poisson-disk Resampling on Large-Scale Point Clouds
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Proposes weighted Poisson-disk (WPD) resampling for large-scale point clouds, combining voxel-based Poisson radius estimation with weighted tangent smoothing (cotangent-weighted Voronoi-style displacement) and optional sharp-feature preservation.
Problem
Resampling large-scale point clouds to a specified point number with uniform density and geometric consistency; existing Poisson-disk radius estimation is inaccurate and FPS variants and feature-based methods are slow on large inputs.
Approach
Estimates surface area via voxel-based accumulation to set a more accurate Poisson-disk radius, iteratively refines the radius to hit the target count, then applies a cotangent-weighted tangent-space central displacement (CVT-inspired) to make distributions isotropic, with edge points given halved radii to keep sharp features.
Key results
- On urban scenes with 2,000K-200K input points and 10K outputs, WPD takes 12.7s versus >10 minutes for WLOP, Laplacian and AIVS.
- Poisson-disk resampling in MeshLab shows over 30% average error in controlling output point count, while WPD targets error under 5% via iterative refinement.
- Table of geometric consistency reports WPD achieving best Hausdorff in several scenes but not all; it is not uniformly best (e.g., Poisson wins scene646 and 653 Hausdorff).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use weighted Poisson-disk resampling instead of comparison methods | RGB-D point-cloud resampling · RGB-D scenes 645, 646, 653, 667, 673 | Voronoi density error: 33.96 -> 5.015; 27.42 -> 6.861; 25.41 -> 9.735; 21.11 -> 6.873; 36.73 -> 10.14 | Helped |
| Use weighted Poisson-disk resampling instead of Poisson resampling | RGB-D point-cloud resampling · RGB-D scene645 | Hausdorff distance: 421.62 -> 421.61 | No clear effect |
| Use weighted Poisson-disk resampling instead of Poisson resampling | RGB-D point-cloud resampling · RGB-D scenes 646 and 653 | Hausdorff distance: 313.19 -> 390.36; 317.60 -> 402.47 | Hurt |
| Use weighted Poisson-disk resampling instead of Poisson resampling | RGB-D point-cloud resampling · RGB-D scenes 667 and 673 | Hausdorff distance: 376.51 -> 327.42; 440.06 -> 432.34 | Helped |
| Use WPD for large-scale resampling instead of WLOP | Large-scale point-cloud resampling · 2,000K-200K input points; output 10k | resampling time: >$10min -> 12.7s | Helped |
| Use WPD for resampling | Large-scale point clouds · Resampling point-count control | resampling error: under $5\% | Helped |
| Use WPD instead of FPS, PU-Net, or default sampling for PointNet++ | PointNet++ semantic segmentation · 10 S3DIS scenes | mIoU | Helped |
Surprising findings
- Original Poisson-disk resampling in several comparisons attains lower Hausdorff distance than WPD on some scenes, so WPD is not uniformly best on geometric consistency.
Limitations
- Relies on an already fairly uniform input from the Poisson step; non-uniform inputs can cause slow convergence or negative cotangent weights.
- Sharp feature detection is limited by noise, and enhanced features are only partially recovered in noisy scenes.
- Semantic analysis evaluated only with PointNet++ on S3DIS over 10 scenes.
Experimental setup
Datasets: RGB-D dataset BuildingNet SensatUrban S3DIS UrbanScene3D UrbanBIS
Benchmarks: RGB-D dataset scenes BuildingNet S3DIS SensatUrban UrbanBIS
Metrics: Hausdorff distance mean distance local density error Voronoi density error runtime mIoU point count error
Baselines: Clustering WLOP Poisson-disk (MeshLab) Laplacian PU-Net AIVS FPS
Builds on: Poisson-disk resampling isotropic remeshing centroidal voronoi tessellation MSL-Net
Closest papers by meaning
- Arbitrary-Scale Point Cloud Upsampling by Voxel-Based Network with Latent Geometric-Consistent Learning (AAAI 2024 · similarity 0.87)
- SPU-IMR: Self-supervised Arbitrary-scale Point Cloud Upsampling via Iterative Mask-recovery Network (AAAI 2025 · similarity 0.86)
- PLATYPUS: Progressive Local Surface Estimator for Arbitrary-Scale Point Cloud Upsampling (AAAI 2025 · similarity 0.86)
- A Conditional Denoising Diffusion Probabilistic Model for Point Cloud Upsampling (CVPR 2024 · similarity 0.85)
- GCD-Sampling: A General Cross-scale Decoupled Sampling for Point Cloud (AAAI 2025 · similarity 0.85)
- Point Cloud Upsampling Using Conditional Diffusion Module with Adaptive Noise Suppression (CVPR 2025 · similarity 0.84)
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