Research map / Multi-agent systems and games / LLM agents
EvoEmpirBench: Dynamic Spatial Reasoning with Agent-ExpVer
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Introduces EvoEmpirBench, two dynamic partially observable games (maze navigation and match-2 elimination), and Agent-ExpVer, a three-agent online learning framework that distills verified experiences into prompt-level "truths" without weight updates.
Problem
Existing spatial and reasoning benchmarks are static or globally observable, so they do not test long-horizon reasoning, memory use, and adaptive planning under partial observability and environment dynamics.
Approach
Two interactive games where actions alter the environment, plus a parameter-free loop in which an LLM agent summarizes episode trajectories into subjective experiences, verifies them by replaying levels, and stores improving ones as truths that are merged or pruned and injected into the prompt.
Key results
- Agent-ExpVer raises GPT-4.1 maze success from 73.33% to 78.89% and match-2 success from 40.00% to 53.33%.
- Qwen2.5-32B-instruct with Agent-ExpVer improves maze success from 42.22% to 54.44% and match-2 success from 33.33% to 41.11%.
- Human baseline reaches 90.00% maze success and 86.67% match-2 success, above all evaluated LLMs.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add Agent-ExpVer (experience + truth memory) to GPT-4.1 | GPT-4.1 · Maze Navigation (All Levels) | Suc.Rate: +5.56 absolute | Helped |
| Add Agent-ExpVer to Qwen2.5-32B-instruct | Qwen2.5-32B-instruct · Maze Navigation (All Levels) | Suc.Rate: +12.22 absolute | Helped |
| Add Agent-ExpVer to GPT-4.1 | GPT-4.1 · Match-2 Elimination (All Levels) | Suc.Rate: +13.33 absolute | Helped |
| Add Agent-ExpVer to Gemini-2.5-flash-preview | Gemini-2.5-flash-preview · Match-2 Elimination (All Levels) | Suc.Rate: 0.00 | No clear effect |
| Remove TruthWeaver agent (merge/dedupe of truths) from Agent-ExpVer (ablation) | GPT-4.1 · Maze Navigation (ablation) | Suc.Rate: -4.4 vs full (removal raised success) | Mixed |
| Remove TruthWeaver agent from Agent-ExpVer (ablation) | GPT-4.1 · Match-2 Elimination (ablation) | Suc.Rate: -4.45 vs full | Hurt |
| Remove TruthWeaver agent from Agent-ExpVer (ablation) | Qwen2.5-32B-instruct · Maze Navigation (ablation) | Suc.Rate: -3.33 vs full | Hurt |
| Remove TruthWeaver agent from Agent-ExpVer (ablation) | Qwen2.5-32B-instruct · Match-2 Elimination (ablation) | Suc.Rate: -5.56 vs full | Hurt |
| Give full map visibility (remove local observability) in maze (ablation) | GPT-4.1 and Qwen2.5-32B · Maze Navigation | Suc.Rate: GPT-4.1 +20.0; Qwen2.5 +15.56 | Helped |
| Remove prop tools in Match-2 (ablation) | GPT-4.1 and Qwen2.5-32B · Match-2 Elimination | Suc.Rate: GPT-4.1 +3.33; Qwen2.5 -1.11 | Mixed |
| Remove prop tools in Match-2 (score effect) (ablation) | GPT-4.1 and Qwen2.5-32B · Match-2 Elimination score | A.Score: GPT-4.1 +167.63; Qwen2.5 +208.55 | Helped |
| Agent-ExpVer on Claude-3-7-sonnet | Claude-3-7-sonnet · Match-2 Elimination (All Levels) | Suc.Rate: +6.08 absolute | Helped |
Surprising findings
- Removing the TruthWeaver management agent sometimes yields higher maze success than the full framework for GPT-4.1 (77.78% vs 78.89% is close, but W/o.TW is higher on match-2 score at 219.53 vs 234.60 is lower; for Qwen2.5-32B, W/o.TW maze success 51.11% vs full 54.44%).
- Early rounds of truth induction temporarily reduced success rate (e.g., match-2 from 6.67% to 0%) before improving.
Limitations
- Performance remains tied to model capacity; smaller models lag and top systems fall short of humans.
- Small benchmark size (90 instances per game) limits statistical power.
- Agent-ExpVer gains are inconsistent across metrics, e.g., some average scores drop while success rises.
Experimental setup
Datasets: EvoEmpirBench maze navigation EvoEmpirBench match-2 elimination
Benchmarks: EvoEmpirBench maze navigation EvoEmpirBench match-2 elimination
Metrics: success rate average score average steps exploration remaining HP remaining/max steps ratio score per step clear per step API efficiency
Baselines: GPT-4 GPT-4.1 Claude-3-7-sonnet Gemini-2.5-flash-preview Grok-3 Deepseek-V3 Qwen2.5-32B-instruct Qwen3-30B-a3b Llama-3.1-70B-instruct
Builds on: Reflexion Agent-Pro AutoManual CLIN Voyager
Closest papers by meaning
- Active Exploring like a Pigeon: Reinforcing Spatial Reasoning via Agentic Vision-Language Models (ICML 2026 · similarity 0.90)
- SpatialClaw: Rethinking Action Interface for Agentic Spatial Reasoning (NeurIPS 2026 · similarity 0.88)
- Reasoning in Visual Navigation of End-to-end Trained Agents: A Dynamical Systems Approach (CVPR 2025 · similarity 0.88)
- MindJourney: Test-Time Scaling with World Models for Spatial Reasoning (NeurIPS 2025 · similarity 0.87)
- AlloSpatial: Agentic Harness Framework for Spatial Reasoning in Foundation Models (NeurIPS 2026 · similarity 0.87)
- Benchmarking Agent Memory in Interdependent Multi-Session Agentic Tasks (ICML 2026 · similarity 0.87)
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