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Schema-Guided Scene-Graph Reasoning Based on Multi-Agent Large Language Model System

AAAI 2026 · Multi-agent systems and games › LLM agents · approach: Self-evolving language agent learning

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Proposes SG-RwR, a schema-guided multi-agent LLM framework where a Reasoner and a Retriever iteratively reason over scene graphs, with the Retriever answering queries by generating executable graph code.

Problem

LLMs struggle to reason over large textualized scene graphs due to distraction and hallucination from irrelevant graph information, and existing API-based ReAct or retrieve-then-reason methods are limited by fixed tool capacity and context accumulation.

Approach

Two multi-agent modules (Reasoner: Task Planner + Tool Caller; Retriever: Code Writer + Verifier) interact iteratively via natural-language queries; both are prompted only with a scene graph schema, not the graph itself, and the Retriever executes LLM-written code on the graph to fetch only relevant information.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: BabyAI (simulated 2D grid world scene graphs) VirtualHome household tasks (ProgPrompt tasks)

Benchmarks: BabyAI NumQ&A BabyAI Trv-1 BabyAI Trv-2 VirtualHome VH-1 VirtualHome VH-2

Metrics: success rate

Baselines: zero-shot prompting Zero-Shot Chain-of-Thought Least-to-Most Chain-of-Thought Build-a-Graph Algorithmic Prompting SayPlan ReAct ReAct-limit

Builds on: ReAct AutoGen SayPlan NLGraph Build-a-Graph

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