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Sequence Matters: Harnessing Video Models in 3D Super-Resolution

AAAI 2025 · 3D vision › 3D generation · approach: Diffusion-based novel view synthesis · 5 citations (OpenAlex)

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Proposes reordering unordered LR multi-view images into video-like sequences (greedy and adaptive-length subsequence ordering) so pretrained VSR models (PSRT) can upsample them without fine-tuning, then trains 3DGS on the upsampled HR views.

Problem

3D super-resolution from low-resolution multi-view images requires view-consistent upsampling; prior VSR-based approaches need smooth rendered LR trajectories from 3DGS, which cause artifacts and require fine-tuning.

Approach

Instead of rendering smooth trajectories from an LR 3DGS, order the ground-truth LR training images directly into video-like sequences using a greedy nearest-neighbor on ORB feature or pose similarity, split into adaptive-length subsequences with multiple thresholds, and feed them to a pretrained VSR model without fine-tuning.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use adaptive-length subsequences instead of simple greedy ordering (ablation)PSRT-based 3D super-resolution · BlenderPSNR: 31.35 -> 31.41Helped
use adaptive-length subsequences instead of simple greedy ordering (ablation)PSRT-based 3D super-resolution · BlenderSSIM: 0.9513 -> 0.9520Helped
use adaptive-length subsequences instead of simple greedy ordering (ablation)PSRT-based 3D super-resolution · BlenderLPIPS: 0.0547 -> 0.0540Helped
use adaptive-length subsequences instead of simple greedy ordering (ablation)PSRT-based 3D super-resolution · Mip-NeRF 360PSNR: 27.02 -> 27.02No clear effect
use adaptive-length subsequences instead of simple greedy ordering (ablation)PSRT-based 3D super-resolution · Mip-NeRF 360SSIM: 0.7747 -> 0.7741Hurt
use adaptive-length subsequences instead of simple greedy ordering (ablation)PSRT-based 3D super-resolution · Mip-NeRF 360LPIPS: 0.2790 -> 0.2774Helped
use adaptive-length subsequences instead of processing images individually (ablation)VRT-based 3D super-resolution · BlenderPSNR: 31.20 -> 31.37Helped
use adaptive-length subsequences instead of processing images individually (ablation)IART-based 3D super-resolution · BlenderPSNR: 31.10 -> 31.35Helped
use adaptive-length subsequences instead of simple greedy ordering (ablation)VRT-based 3D super-resolution · BlenderPSNR: 31.25 -> 31.37Helped
use adaptive-length subsequences instead of simple greedy ordering (ablation)IART-based 3D super-resolution · BlenderPSNR: 31.32 -> 31.35Helped
use VSR with reference frames rather than processing images individually (ablation)PSRT-based 3D super-resolution · BlenderPSNR: 31.10 -> 31.41Helped
use adaptive-length subsequences rather than the last 25% of simple-greedy sequences (ablation)PSRT-based 3D super-resolution · BlenderPSNR: 31.32 -> 31.41Helped

Surprising findings

Limitations

Experimental setup

Datasets: NeRF-synthetic Blender Mip-NeRF 360 Vimeo-90K

Benchmarks: NeRF-synthetic Blender Mip-NeRF 360

Metrics: PSNR SSIM LPIPS FVD

Baselines: Bicubic SwinIR Render-SR NeRF-SR ZS-SRT CROP FastSR-NeRF DiSR-NeRF SRGS GaussianSR SuperGaussian

Builds on: 3D Gaussian Splatting PSRT SuperGaussian 3DGS sub-pixel constraint

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