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Sequence Matters: Harnessing Video Models in 3D Super-Resolution
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Proposes reordering unordered LR multi-view images into video-like sequences (greedy and adaptive-length subsequence ordering) so pretrained VSR models (PSRT) can upsample them without fine-tuning, then trains 3DGS on the upsampled HR views.
Problem
3D super-resolution from low-resolution multi-view images requires view-consistent upsampling; prior VSR-based approaches need smooth rendered LR trajectories from 3DGS, which cause artifacts and require fine-tuning.
Approach
Instead of rendering smooth trajectories from an LR 3DGS, order the ground-truth LR training images directly into video-like sequences using a greedy nearest-neighbor on ORB feature or pose similarity, split into adaptive-length subsequences with multiple thresholds, and feed them to a pretrained VSR model without fine-tuning.
Key results
- On Blender (x4 to x1), Ours-ALS reaches 31.41 PSNR / 0.9520 SSIM / 0.0540 LPIPS, above SwinIR+3DGS (30.77) and SRGS (30.83 reported) and the best among compared baselines.
- On Mip-NeRF 360 (x8 to x2), Ours-ALS achieves 27.02 PSNR / 0.7741 SSIM / 0.2774 LPIPS, versus SwinIR 26.80 PSNR and SRGS 26.88 PSNR.
- Adaptive-length subsequences improve over the simple greedy ordering on every Blender object average, e.g., Lego PSNR rises from 33.30 to 34.73.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use adaptive-length subsequences instead of simple greedy ordering (ablation) | PSRT-based 3D super-resolution · Blender | PSNR: 31.35 -> 31.41 | Helped |
| use adaptive-length subsequences instead of simple greedy ordering (ablation) | PSRT-based 3D super-resolution · Blender | SSIM: 0.9513 -> 0.9520 | Helped |
| use adaptive-length subsequences instead of simple greedy ordering (ablation) | PSRT-based 3D super-resolution · Blender | LPIPS: 0.0547 -> 0.0540 | Helped |
| use adaptive-length subsequences instead of simple greedy ordering (ablation) | PSRT-based 3D super-resolution · Mip-NeRF 360 | PSNR: 27.02 -> 27.02 | No clear effect |
| use adaptive-length subsequences instead of simple greedy ordering (ablation) | PSRT-based 3D super-resolution · Mip-NeRF 360 | SSIM: 0.7747 -> 0.7741 | Hurt |
| use adaptive-length subsequences instead of simple greedy ordering (ablation) | PSRT-based 3D super-resolution · Mip-NeRF 360 | LPIPS: 0.2790 -> 0.2774 | Helped |
| use adaptive-length subsequences instead of processing images individually (ablation) | VRT-based 3D super-resolution · Blender | PSNR: 31.20 -> 31.37 | Helped |
| use adaptive-length subsequences instead of processing images individually (ablation) | IART-based 3D super-resolution · Blender | PSNR: 31.10 -> 31.35 | Helped |
| use adaptive-length subsequences instead of simple greedy ordering (ablation) | VRT-based 3D super-resolution · Blender | PSNR: 31.25 -> 31.37 | Helped |
| use adaptive-length subsequences instead of simple greedy ordering (ablation) | IART-based 3D super-resolution · Blender | PSNR: 31.32 -> 31.35 | Helped |
| use VSR with reference frames rather than processing images individually (ablation) | PSRT-based 3D super-resolution · Blender | PSNR: 31.10 -> 31.41 | Helped |
| use adaptive-length subsequences rather than the last 25% of simple-greedy sequences (ablation) | PSRT-based 3D super-resolution · Blender | PSNR: 31.32 -> 31.41 | Helped |
Surprising findings
- VSR models perform well even on sequences lacking precise spatial alignment, so exact smooth trajectories are not required.
- Rendering smooth LR videos from a 3DGS trained on LR images (Render-SR) underperforms plain SwinIR upsampling on Blender (28.90 vs 30.77 PSNR).
Limitations
- Misalignments in ORB-based ordering increase with sequence length, degrading quality on later frames of long greedy sequences.
- Blender and Mip-NeRF 360 results rely on hand-chosen thresholds and metric choices; PSNR prioritized over perceptual metrics.
- Several baselines' numbers are copied from original papers because code is unavailable, limiting direct comparison.
Experimental setup
Datasets: NeRF-synthetic Blender Mip-NeRF 360 Vimeo-90K
Benchmarks: NeRF-synthetic Blender Mip-NeRF 360
Metrics: PSNR SSIM LPIPS FVD
Baselines: Bicubic SwinIR Render-SR NeRF-SR ZS-SRT CROP FastSR-NeRF DiSR-NeRF SRGS GaussianSR SuperGaussian
Builds on: 3D Gaussian Splatting PSRT SuperGaussian 3DGS sub-pixel constraint
Closest papers by meaning
- SR3R: Rethinking Super-Resolution 3D Reconstruction With Feed-Forward Gaussian Splatting (CVPR 2026 · similarity 0.91)
- Look Back and Forth: Video Super-Resolution With Explicit Temporal Difference Modeling (CVPR 2022 · similarity 0.89)
- VideoGigaGAN: Towards Detail-rich Video Super-Resolution (CVPR 2025 · similarity 0.88)
- SAVSR: Arbitrary-Scale Video Super-Resolution via a Learned Scale-Adaptive Network (AAAI 2024 · similarity 0.88)
- One-Step Diffusion for Detail-Rich and Temporally Consistent Video Super-Resolution (NeurIPS 2025 · similarity 0.88)
- SinSR: Diffusion-Based Image Super-Resolution in a Single Step (CVPR 2024 · similarity 0.87)
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