Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Instructable Intelligent Personal Agent
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| let users teach new commands by natural language instruction (with lexicon induction) | LIA · MTurk email tasks | time on main task: 39.4% time saved (12:08 of 30:28) | Helped |
| user programming background (higher acquaintance) | LIA · MTurk email tasks | commands gained from taught commands: correlation 0.1 | No clear effect |
| subjects with no programming knowledge using teaching | LIA · MTurk email tasks | commands gained: 43.3 average commands gained (6 subjects) | Helped |
| restrict to subjects who completed all tasks (more interaction time) | LIA · MTurk email tasks | unknown-command parse rate: 15.4% -> 9.9% | Helped |
Closest papers by meaning
- SkillOpt: Executive Strategy for Self-Evolving Agent Skills (NeurIPS 2026 · similarity 0.86)
- Learn-by-interact: A Data-Centric Framework For Self-Adaptive Agents in Realistic Environments (ICLR 2025 · similarity 0.85)
- Improving Knowledge Extraction from LLMs for Task Learning through Agent Analysis (AAAI 2024 · similarity 0.85)
- Offline Training of Language Model Agents with Functions as Learnable Weights (ICML 2024 · similarity 0.85)
- Self-Challenging Language Model Agents (NeurIPS 2025 · similarity 0.85)
- AutoManual: Constructing Instruction Manuals by LLM Agents via Interactive Environmental Learning (NeurIPS 2024 · similarity 0.84)
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