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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Instructable Intelligent Personal Agent

AAAI 2016 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Theory-of-mind social reasoning · 74 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
let users teach new commands by natural language instruction (with lexicon induction)LIA · MTurk email taskstime on main task: 39.4% time saved (12:08 of 30:28)Helped
user programming background (higher acquaintance)LIA · MTurk email taskscommands gained from taught commands: correlation 0.1No clear effect
subjects with no programming knowledge using teachingLIA · MTurk email taskscommands gained: 43.3 average commands gained (6 subjects)Helped
restrict to subjects who completed all tasks (more interaction time)LIA · MTurk email tasksunknown-command parse rate: 15.4% -> 9.9%Helped

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