Research map / Bandits and online learning / RL theory and MDPs
Bounded Optimal Exploration in MDP
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use PAC-RMDP(h) with small h instead of PAC-MDP algorithms (MBIE, VBE) run with theoretically meaningful epsilon | Discrete PAC-RMDP · Five-state chain | average reward per time step | Helped |
| use PAC-RMDP(h) instead of near-Bayes optimal BEB and BOLT | Discrete PAC-RMDP · Five-state chain | average reward per time step | Helped |
| use PAC-RMDP(1) on chain with low probability (0.05) of leaving initial state (ablation) | Discrete PAC-RMDP(1) · Modified five-state chain | average reward per time step | Hurt |
| use PAC-RMDP(8) on chain with low-probability high-consequence transitions (ablation) | Discrete PAC-RMDP · Modified five-state chain | average reward per time step | Helped |
| use linear PAC-RMDP(10) instead of PAC-MDP and epsilon-greedy | Linear PAC-RMDP · Mountain car | total reward per episode | Helped |
| use epsilon-greedy exploration instead of PAC-RMDP | Linear PAC-RMDP · Mountain car | total reward per episode | Hurt |
| use PAC-RMDP instead of epsilon-greedy | Linear PAC-RMDP · Simulated HIV treatment | total reward per episode | Helped |
Closest papers by meaning
- Efficient PAC-Optimal Exploration in Concurrent, Continuous State MDPs with Delayed Updates (AAAI 2016 · similarity 0.91)
- Near Optimal Exploration-Exploitation in Non-Communicating Markov Decision Processes (NeurIPS 2018 · similarity 0.90)
- Improved Bounds for Reward-Agnostic and Reward-Free Exploration (ICML 2026 · similarity 0.90)
- Model-Based Exploration in Monitored Markov Decision Processes (ICML 2025 · similarity 0.88)
- Efficient Exploration in Average-Reward Constrained Reinforcement Learning: Achieving Near-Optimal Regret With Posterior Sampling (ICML 2024 · similarity 0.88)
- Solving Robust Markov Decision Processes: Generic, Reliable, Efficient (AAAI 2025 · similarity 0.88)
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