Research map / Learning theory and algorithms / Submodular and game algorithms
Selecting Sequences of Items via Submodular Maximization
Read the paperCheck your idea against 108,967 papers
AI-extracted summary. Written by AI from the paper's title only (no summary yet). Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| increase user-history length z from 1 to infinity (ablation) | OMEGA · MovieLens 1M | Prec@1: 0.36 -> 0.40 | Helped |
| increase user-history length z from 1 to infinity (ablation) | OMEGA · MovieLens 1M | Prec@5: 0.31 -> 0.35 | Helped |
| model dependencies between items (z>=2) instead of item frequencies only | OMEGA vs FREQ · MovieLens 1M | Prec@5: 0.25 -> 0.33 | Helped |
| use z=1 (last item only) instead of BG | OMEGA · MovieLens 1M | Prec@k: 0.36 vs 0.36 (k=1) | No clear effect |
Closest papers by meaning
- Non-monotone Sequential Submodular Maximization (AAAI 2024 · similarity 0.91)
- Practical $0.385$-Approximation for Submodular Maximization Subject to a Cardinality Constraint (NeurIPS 2024 · similarity 0.86)
- Online and Streaming Algorithms for Constrained k-Submodular Maximization (AAAI 2025 · similarity 0.86)
- Deletion-Robust Submodular Maximization with Knapsack Constraints (AAAI 2024 · similarity 0.86)
- Online Two-Stage Submodular Maximization (NeurIPS 2025 · similarity 0.86)
- Consistent Submodular Maximization (ICML 2024 · similarity 0.86)
Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.
