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REVECA: Adaptive Planning and Trajectory-Based Validation in Cooperative Language Agents Using Information Relevance and Relative Proximity
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Proposes REVECA, a GPT-4o-mini-driven cognitive architecture for two-agent cooperation that uses LLM relevance scoring, proximity-aware top-K adaptive planning, and trajectory-based plan validation to reduce communication and false plans.
Problem
Cooperative LLM embodied agents under decentralized, partially observable multi-room household tasks struggle with accumulating information, globally suboptimal planning ignoring collaborators, and false plans caused by collaborators' unseen environment changes, while constant communication is costl
Approach
Score object relevance by the LLM at observation time (Strong/Medium/Low/None), retrieve top-K observations ranked by relevance and natural-language relative proximity to agents, and validate plans by having the LLM predict collaborators' trajectories since the information was acquired, querying collaborators only when an interaction is likely.
Key results
- In C-WAH, REVECA with GPT-4o-mini reached 44.20 simulation steps and 38.44 m travel distance versus 57.00 steps for GPT-4-driven CoELA.
- In TDW-MAT, REVECA (4o-mini) achieved 0.87 TOTAL success rate versus 0.71 for GPT-4-driven CoELA and 0.79 for RHP.
- In Overcooked-AI, REVECA (4o-mini) performed comparably to ProAgent (4o-mini) across five layouts, without environment-specific modifications.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add Chain-of-Thought reasoning (ablation) | REVECA · C-WAH and Noisy-C-WAH (20 dummy objects) | SS: 48.90 -> 44.20; 63.90 -> 53.40 | Helped |
| add relative proximity to planning (ablation) | REVECA · C-WAH and Noisy-C-WAH (20 dummy objects) | SS: 71.60 -> 44.20; 74.40 -> 53.40 | Helped |
| include other agents' information (ablation) | REVECA · C-WAH and Noisy-C-WAH (20 dummy objects) | SS: 48.80 -> 44.20; 65.00 -> 53.40 | Helped |
| use relevance scores instead of distance-based greedy retrieval (ablation) | REVECA · C-WAH and Noisy-C-WAH (20 dummy objects) | SS: 46.20 -> 44.20; 82.10 -> 53.40 | Helped |
| add trajectory-based validation (ablation) | REVECA · C-WAH and Noisy-C-WAH (20 dummy objects) | SS: 45.80 -> 44.20; 54.60 -> 53.40 | Helped |
| force communication before every action (ablation) | REVECA · C-WAH and Noisy-C-WAH (20 dummy objects) | SS: 44.20 -> 45.50; 53.40 -> 52.10 | Mixed |
| retrieve only K=1 information item (ablation) | REVECA · C-WAH and Noisy-C-WAH (20 dummy objects) | SS: 44.20 -> 45.20; 53.40 -> 57.20 | Mixed |
| retrieve K=2 information items (ablation) | REVECA · C-WAH and Noisy-C-WAH (20 dummy objects) | SS: 44.20 -> 45.60; 53.40 -> 63.60 | Hurt |
| retrieve K=4 information items (ablation) | REVECA · C-WAH and Noisy-C-WAH (20 dummy objects) | SS: 44.20 -> 47.40; 53.40 -> 53.50 | Mixed |
| bypass retrieval and use all memory information (K=Inf) (ablation) | REVECA · C-WAH and Noisy-C-WAH (20 dummy objects) | SS: 44.20 -> 53.70; 53.40 -> 88.90 | Hurt |
| use R=3 relevance levels (ablation) | REVECA · C-WAH and Noisy-C-WAH (20 dummy objects) | SS: 44.20 -> 47.20; 53.40 -> 68.30 | Hurt |
| use R=5 relevance levels (ablation) | REVECA · C-WAH and Noisy-C-WAH (20 dummy objects) | SS: 44.20 -> 54.90; 53.40 -> 76.90 | Hurt |
Surprising findings
- Disabling chain-of-thought cut per-component inference time from several seconds to about 1 second while only modestly increasing simulation steps (44.2 to 48.9).
- GPT-3.5-driven CoELA performed worse than the MCTS-based MHP planner in C-WAH.
Limitations
- Validated only in household and cooperative game settings; open-world outdoor environments not tested.
- Relies on a hand-built low-level action skill book provided by the benchmark.
- Scalability to three or more agents is discussed but not experimentally validated, and validation cost may grow linearly with agent count.
Experimental setup
Datasets: C-WAH TDW-MAT Noisy-C-WAH Overcooked-AI
Benchmarks: C-WAH TDW-MAT Noisy-C-WAH Overcooked-AI
Metrics: simulation steps travel distance success rate reward user study Likert score
Baselines: MHP RHP CoELA SP PBT FCP MEP COLE ProAgent
Builds on: CoELA ProAgent zero-shot chain-of-thought Watch-And-Help Overcooked-AI
Closest papers by meaning
- COOP$^2$: Defining, Observing, and Repairing Cooperation in LLM Multi-Agent Systems (NeurIPS 2026 · similarity 0.89)
- CaPo: Cooperative Plan Optimization for Efficient Embodied Multi-Agent Cooperation (ICLR 2025 · similarity 0.89)
- Building Cooperative Embodied Agents Modularly with Large Language Models (ICLR 2024 · similarity 0.88)
- Adaptive Collaboration with Humans: Metacognitive Policy Optimization for Multi-Agent LLMs with Continual Learning (ICLR 2026 · similarity 0.87)
- From Assumptions to Actions: Turning LLM Reasoning into Uncertainty-Aware Planning for Embodied Agents (ICLR 2026 · similarity 0.87)
- Collaborative Tree Search for Enhancing Embodied Multi-Agent Collaboration (CVPR 2025 · similarity 0.86)
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