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REVECA: Adaptive Planning and Trajectory-Based Validation in Cooperative Language Agents Using Information Relevance and Relative Proximity

AAAI 2025 · Multi-agent systems and games › LLM agents · approach: Self-evolving language agent learning · 1 citations (OpenAlex)

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Proposes REVECA, a GPT-4o-mini-driven cognitive architecture for two-agent cooperation that uses LLM relevance scoring, proximity-aware top-K adaptive planning, and trajectory-based plan validation to reduce communication and false plans.

Problem

Cooperative LLM embodied agents under decentralized, partially observable multi-room household tasks struggle with accumulating information, globally suboptimal planning ignoring collaborators, and false plans caused by collaborators' unseen environment changes, while constant communication is costl

Approach

Score object relevance by the LLM at observation time (Strong/Medium/Low/None), retrieve top-K observations ranked by relevance and natural-language relative proximity to agents, and validate plans by having the LLM predict collaborators' trajectories since the information was acquired, querying collaborators only when an interaction is likely.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add Chain-of-Thought reasoning (ablation)REVECA · C-WAH and Noisy-C-WAH (20 dummy objects)SS: 48.90 -> 44.20; 63.90 -> 53.40Helped
add relative proximity to planning (ablation)REVECA · C-WAH and Noisy-C-WAH (20 dummy objects)SS: 71.60 -> 44.20; 74.40 -> 53.40Helped
include other agents' information (ablation)REVECA · C-WAH and Noisy-C-WAH (20 dummy objects)SS: 48.80 -> 44.20; 65.00 -> 53.40Helped
use relevance scores instead of distance-based greedy retrieval (ablation)REVECA · C-WAH and Noisy-C-WAH (20 dummy objects)SS: 46.20 -> 44.20; 82.10 -> 53.40Helped
add trajectory-based validation (ablation)REVECA · C-WAH and Noisy-C-WAH (20 dummy objects)SS: 45.80 -> 44.20; 54.60 -> 53.40Helped
force communication before every action (ablation)REVECA · C-WAH and Noisy-C-WAH (20 dummy objects)SS: 44.20 -> 45.50; 53.40 -> 52.10Mixed
retrieve only K=1 information item (ablation)REVECA · C-WAH and Noisy-C-WAH (20 dummy objects)SS: 44.20 -> 45.20; 53.40 -> 57.20Mixed
retrieve K=2 information items (ablation)REVECA · C-WAH and Noisy-C-WAH (20 dummy objects)SS: 44.20 -> 45.60; 53.40 -> 63.60Hurt
retrieve K=4 information items (ablation)REVECA · C-WAH and Noisy-C-WAH (20 dummy objects)SS: 44.20 -> 47.40; 53.40 -> 53.50Mixed
bypass retrieval and use all memory information (K=Inf) (ablation)REVECA · C-WAH and Noisy-C-WAH (20 dummy objects)SS: 44.20 -> 53.70; 53.40 -> 88.90Hurt
use R=3 relevance levels (ablation)REVECA · C-WAH and Noisy-C-WAH (20 dummy objects)SS: 44.20 -> 47.20; 53.40 -> 68.30Hurt
use R=5 relevance levels (ablation)REVECA · C-WAH and Noisy-C-WAH (20 dummy objects)SS: 44.20 -> 54.90; 53.40 -> 76.90Hurt

Surprising findings

Limitations

Experimental setup

Datasets: C-WAH TDW-MAT Noisy-C-WAH Overcooked-AI

Benchmarks: C-WAH TDW-MAT Noisy-C-WAH Overcooked-AI

Metrics: simulation steps travel distance success rate reward user study Likert score

Baselines: MHP RHP CoELA SP PBT FCP MEP COLE ProAgent

Builds on: CoELA ProAgent zero-shot chain-of-thought Watch-And-Help Overcooked-AI

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