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ProsodyTalker: 3D Visual Speech Animation via Prosody Decomposition
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Proposes ProsodyTalker, which decomposes speech prosody into content (lip) and F0 (head pose) streams, and builds a 3D talking-head model with a content-oriented fusion decoder plus an F0-conditioned latent diffusion head-pose generator, along with a new 4D head-pose dataset (3DTH).
Problem
3D visual speech animation methods synchronize lips with speech but ignore head poses, and head pose synthesis suffers from an uncertain speech-to-pose mapping and a lack of 4D face datasets with realistic head poses.
Approach
Explicitly split speech into language content (driving lip movements via information perturbation and a content encoder) and F0 (driving head poses), then generate lips autoregressively with a content-motion fusion decoder and generate head poses with an F0-conditioned latent diffusion model over a transformer VAE latent space.
Key results
- On BIWI-Test-A, the method reaches LVE 3.8430 versus 4.2485 for SelfTalk (best baseline).
- On 3DTH-Test head pose, beat alignment 0.306 vs 0.295 for DiffPoseTalk, with diversity 1.182 vs 1.169.
- In the user study on VOCASET-Test, ours is preferred over SelfTalk for lip-sync 49.24% and realism 63.17%, and ours vs GT is 43.21% lip-sync and 47.24% realism.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add F0 conditioning (ablation) | ProsodyTalker head-pose synthesis · 3DTH-Test | Beat Alignment: 0.240 -> 0.306 | Helped |
| add F0 conditioning (ablation) | ProsodyTalker head-pose synthesis · 3DTH-Test | Diversity: 0.427 -> 1.182 | Helped |
| add F0 normalization (ablation) | ProsodyTalker head-pose synthesis · 3DTH-Test | Beat Alignment: 0.218 -> 0.306 | Helped |
| add F0 normalization (ablation) | ProsodyTalker head-pose synthesis · 3DTH-Test | Diversity: 1.144 -> 1.182 | Helped |
| replace the head-pose codebook with latent diffusion (ablation) | ProsodyTalker · 3DTH-Test | Diversity: 0.648 -> 1.182 | Helped |
| add information perturbation (ablation) | ProsodyTalker content encoder · VOCASET-Test | LVE: 5.9245 -> 2.8246 | Helped |
| add information perturbation (ablation) | ProsodyTalker content encoder · VOCASET-Test | FDD: 1.6257 -> 0.8649 | Helped |
| add pitch randomization (ablation) | ProsodyTalker content encoder · VOCASET-Test | LVE: 3.4445 -> 2.8246 | Helped |
| add pitch randomization (ablation) | ProsodyTalker content encoder · VOCASET-Test | FDD: 0.9525 -> 0.8649 | Helped |
| add formant shifting (ablation) | ProsodyTalker content encoder · VOCASET-Test | LVE: 7.5441 -> 2.8246 | Helped |
| add formant shifting (ablation) | ProsodyTalker content encoder · VOCASET-Test | FDD: 1.9875 -> 0.8649 | Helped |
Surprising findings
- The method approximates ground-truth animation realism in the user study (ours vs GT near 50% preference).
Limitations
- 3DTH dataset is reconstructed from 2D talking-head videos with EMOCA-v2, so it inherits reconstruction jitter and noise (mitigated by sliding window).
- Head pose evaluation is limited to a single beat-alignment and diversity metric on the authors' own dataset.
- Lip-sync evaluation excludes head poses since benchmark datasets are neutral-pose.
Experimental setup
Datasets: VOCASET BIWI MEAD HDTF 3DTH
Benchmarks: VOCASET-Test BIWI-Test-A 3DTH-Test
Metrics: LVE FDD beat alignment diversity user preference (lip-sync and realism)
Baselines: FaceFormer CodeTalker SelfTalk SadTalker DiffPoseTalk Wav2vec2 HuBERT
Builds on: NANSY FaceFormer MLD ALiBi EMOCA-v2
Closest papers by meaning
- Probabilistic Speech-Driven 3D Facial Motion Synthesis: New Benchmarks Methods and Applications (CVPR 2024 · similarity 0.92)
- Seeing Speech: Learning Visible Articulatory Dynamics for Speech-Driven 3D Facial Animation (NeurIPS 2026 · similarity 0.90)
- Perceptually Accurate 3D Talking Head Generation: New Definitions, Speech-Mesh Representation, and Evaluation Metrics (CVPR 2025 · similarity 0.89)
- Mimic: Speaking Style Disentanglement for Speech-Driven 3D Facial Animation (AAAI 2024 · similarity 0.89)
- From Faces to Voices: Learning Hierarchical Representations for High-quality Video-to-Speech (CVPR 2025 · similarity 0.89)
- DEEPTalk: Dynamic Emotion Embedding for Probabilistic Speech-Driven 3D Face Animation (AAAI 2025 · similarity 0.89)
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