Research map / Multi-agent systems and games / Games and equilibria
Probabilistic Strategy Logic with Degrees of Observability
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Extends Probabilistic Strategy Logic with observability and degree-of-observability operators for information transparency in partially observable stochastic MAS, and shows memoryless-strategy model checking is decidable (3EXPSPACE).
Problem
Existing logics such as PSL cannot express information transparency, i.e., the extent to which agents' behaviours and actions are observable by other agents, in stochastic multi-agent systems.
Approach
Introduces oPSL, adding an observability operator (opacity-style: a property is observable to agent i if no observationally equivalent path violates it) and a degree-of-observability term defined as the conditional probability of observable satisfying paths, interpreted under strategy bindings; model checking reduces to real arithmetic with memoryless strategies.
Key results
- Model checking oPSL with memoryless strategies is decidable, with complexity triple exponential in the sentence size and double exponential in the system size.
- Worked message-interception example yields a degree of observability of 0.5 for F stolen under the given strategies.
- Full observability operator reduced to a real-arithmetic formula via Büchi/Streett/Rabin automata and Safra-style determinization.
Limitations
- Decidability only holds for memoryless strategies; general PSL model checking is undecidable.
- Complexity is triple exponential in the sentence and double exponential in the system, so practical use is doubtful.
- No implementation or experimental evaluation is reported.
Experimental setup
Baselines: PSL PATL* incomplete-information PATL*
Builds on: Probabilistic Strategy Logic Strategy Logic opacity framework PCTL* model checking
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