Research map / Learning theory and algorithms / Submodular and game algorithms
Deception through Half-Truths
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Combine the approximation algorithm with the hill-climbing heuristic by choosing the better mask | Additive DBNM masking · Random general and additive networks | utility | Helped |
| Combine the approximation algorithm with the hill-climbing heuristic by choosing the better mask | Additive DBNM masking · Networks constructed adversarially against the heuristic | utility | Helped |
| Use hill-climbing alone, greedily adding the variable with the largest immediate increase in utility | Additive DBNM masking · Constructed heuristic counterexample | utility ratio to optimal: ε | Hurt |
| Restrict transitions to depend linearly on parent values | DBNM and TDBNM · Linear Bayesian networks | computational complexity | Helped |
| Restrict transitions to depend additively on the sum of parent values | DBNM and TDBNM · Monotone additive networks | approximation guarantee: n-approximation | Mixed |
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