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Optimal and Efficient Binary Questioning for Accelerated Annotation

AAAI 2025 · Learning theory and algorithms › Prediction and decision losses · approach: Data attribution and recourse · 0 citations (OpenAlex)

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Frames data annotation as a binary yes/no question-and-answer game, shows the optimal strategy is Huffman encoding, and proposes a practical lookahead-minimization method (IA, and ALIA with online active learning) that cuts annotation questions substantially on synthetic and real datasets.

Problem

Annotating binary classification datasets is costly; the question is whether an annotator can label N samples with fewer than N yes/no questions when a predictor is available, and how to do so efficiently.

Approach

Formulates annotation as an optimal prefix-free encoding problem (Huffman coding) and approximates the intractable optimum with set-based guess questions and lookahead minimization over a tree of knowledge states guided by a predictor's probabilities, with a "don't give up" heuristic and online learning from wrong guesses.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use IA with a fixed pretrained predictorBinary annotation on CIFAR10 · CIFAR10, first 6000 examplesannotation-question reduction: 20%Helped
Use IA with a fixed pretrained predictorBinary annotation on SVHN · SVHN, first 6000 examplesquestions to annotate all samples: less than 2500 questions for 6000 samplesHelped
Train the predictor online and use it for accelerated annotation (ALIA)Binary annotation on MNIST · MNIST, first 6000 examplesannotation-cost reduction: 70%Helped
Train the predictor online and use it for accelerated annotation (ALIA)Binary annotation on Fashion MNIST · Fashion MNIST, first 6000 examplesannotation-cost reduction: 70%Helped

Surprising findings

Limitations

Experimental setup

Datasets: CIFAR10 SVHN MNIST Fashion-MNIST synthetic two-dimensional Gaussian and Guyon et al. 2006 datasets

Benchmarks: CIFAR10 SVHN MNIST Fashion-MNIST synthetic 2D problems

Metrics: number of binary questions needed to annotate samples annotation efficiency (% reduction) comparison to entropy lower bound

Baselines: Huffman encoding traditional one-question-per-sample annotation entropy-based active learning

Builds on: Huffman coding lookahead minimization (Bertsekas) Wordle resolution (Bhambri et al. 2022) one-bit supervision (Hu et al. 2020) entropy-based active learning

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